Search Issue Tracker
Fixed
Fixed in 6000.0.56f1, 6000.1.15f1, 6000.2.0b13, 6000.3.0a4
Votes
0
Found in
6000.0.54f1
6000.1.12f1
6000.2.0b10
6000.3.0a2
Issue ID
UUM-111921
Regression
Yes
Changes of MaterialPropertyBlock via Script reset when Sprite Renderer.Color is changed in animation
Reproduction steps:
1. Open the attached “AnimateColorMaterialBlockBug“ project
2. Open the “Assets/TestScenario/SampleScene“ Scene
3. In the Hierarchy window, select “SpriteRenderer“ GameObject
4. In the Inspector window, make sure “Overwrite Color“ and “Overwrite Saturation” options in “Set Material Property Block” Script are enabled
5. Enter Play Mode
6. Observe the Game View and wait until the Image starts to fade
Expected result: The image stays red when fading
Actual result: The image turns to white before fading
Reproducible with: 6000.0.42f1, 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Not reproducible with: 2022.3.65f1, 6000.0.41f1
Reproducible on: macOS Sequoia 15.5 (M1 Max), Windows 11
Not reproducible on: No other environments tested
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Resolution Note (fix version 6000.3.0a4):
Fix for this issue is available on Unity 6000.3.0a4 and above
Resolution Note (fix version 6000.2.0b13):
Fix for this issue is available on Unity 6000.2.0b13 and above
Resolution Note (fix version 6000.1.15f1):
Fix for this issue is available on Unity 6000.1.15f1 and above
Resolution Note (fix version 6000.0.56f1):
Fix for this issue is available on Unity 6000.0.56f1 and above