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Audio track is missing some samples if it starts at the first frame of a...
Steps to reproduce: 1. Download attached project "case_1167289-AudioPlayableMissingSamples.zip" 2. Build a player and Run the player... Read more
AudioSource.PlaySchedule is not playing after specified time when AudioS...
Reproduction steps: 1. Open the attached project "case_1217073-UnityListenerBug.zip" 2. In the Project window under Assets/Scenes op... Read more
Changing AudioMixer volume from any volume in dB to 0 dB results in popp...
How to reproduce: 1. Open attached project "AudioIssue.zip" 2. Enter Play mode 3. Press "J" key a few times Expected result: no au... Read more
AudioSource PlayScheduled plays sound at random intervals with random va...
How to reproduce: 1. Open attached project "AudioSource-PlayScheduled-BugReport.zip" and scene "SampleScene" 2. Make sure to lower ... Read more
Editor freezes or crashes when interacting with Native Audio Plugin SDK'...
How to reproduce: 1. Open the uploaded project from Google Drive "case_1217898-Project.zip" 2. In the Project Window, select any of ... Read more
streaming of mp3 files is not supported when PC, Mac & Linux Standalone ...
Reproduction steps: 1. Download and open the attached project "1224487.zip" 2. Open the Sample Scene 3. Enter Play mode 4. Press "Se... Read more
Crash on StackAllocator::WalkAllocations when there's a memory leak in P...
Reproduction steps: 1. Import the attached .unitypackage to a project ("CrashScene.unitypackage") 2. Open Scene "200%" 3. Enter Play... Read more
[Audio] "Assertion failed on expression" is thrown while playing an Audi...
"Assertion failed on expression" is thown while playing an Audio preview when Unity Audio is disabled. In previous versions Unity do... Read more
[Audio] Editor crashes on changing 'System Sample Rate' when Audio track...
Steps to repro: 1. Create a New Project 2. Hierarchy > Right-click > 3D Object > Cube 3. Window > Sequencing > Timeline 4. Select Cu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- GetMainLight() returns incorrect distanceAttenuation value for a Custom Shader when URP Forward+ Rendering Path is used
- Standalone Profiler crash on GuidReservations::Reserve when it is opened on a specific project
- m_RenderPipelineGlobalSettingsMap or m_SRPDefaultSettings is pointing to UnityEngine.Rendering.HighDefinition.HDRenderPipeline when High Definition RP package is removed
- Rendering Debugger fields have no padding at the bottom of the fields list