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Fixed in 2020.2.X
Fixed in 2019.3.X, 2020.1.X
Votes
5
Found in
2017.4
2018.2.0a5
2019.1.0a12
2019.3
2019.3.0f6
2020.1
Issue ID
1217073
Regression
Yes
AudioSource.PlaySchedule is not playing after specified time when AudioSource.Pause is set to false after AudioSource is stopped
Reproduction steps:
1. Open the attached project "case_1217073-UnityListenerBug.zip"
2. In the Project window under Assets/Scenes open "SampleScene.unity"
3. Enter Play Mode and follow the steps provided in Game view
Expected result: AudioSource.PlaySchedule is played after 0.5 seconds
Actual result: AudioSource.PlaySchedule is instead played after approximately 2 seconds
Reproduces on: 2017.4.36f1, 2018.2.0a3, 2019.1.0a12, 2019.3.1f1, 2020.1.0a22
Does not reproduce on: 2018.2.0a4, 2018.4.17f1, 2019.1.0a11
Notes:
-AudioSettings.dspTime is logged in the Console window showing when the audio should be played
-This issue occurred in 2018.2.0a3 and was fixed in 2018.2.0a4. Then regressed in 2019.1.0a12.
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Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a1, Backported to 2020.1
Resolution Note (fix version 2019.3):
Fixed in 2019.3.5f1