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Fixed in 2020.2.X

Fixed in 2019.3.X, 2020.1.X

Votes

5

Found in

2017.4

2018.2.0a5

2019.1.0a12

2019.3

2019.3.0f6

2020.1

Issue ID

1217073

Regression

Yes

AudioSource.PlaySchedule is not playing after specified time when AudioSource.Pause is set to false after AudioSource is stopped

Audio

-

Reproduction steps:
1. Open the attached project "case_1217073-UnityListenerBug.zip"
2. In the Project window under Assets/Scenes open "SampleScene.unity"
3. Enter Play Mode and follow the steps provided in Game view

Expected result: AudioSource.PlaySchedule is played after 0.5 seconds
Actual result: AudioSource.PlaySchedule is instead played after approximately 2 seconds

Reproduces on: 2017.4.36f1, 2018.2.0a3, 2019.1.0a12, 2019.3.1f1, 2020.1.0a22
Does not reproduce on: 2018.2.0a4, 2018.4.17f1, 2019.1.0a11

Notes:
-AudioSettings.dspTime is logged in the Console window showing when the audio should be played
-This issue occurred in 2018.2.0a3 and was fixed in 2018.2.0a4. Then regressed in 2019.1.0a12.

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a1, Backported to 2020.1

  2. Resolution Note (fix version 2019.3):

    Fixed in 2019.3.5f1

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