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Texture on Particle is not displayed when the particle and mesh are put ...
How to reproduce:1. Open the attache demo ParticleBundle.zip project2. Open Scenes/Sample Scene and Enter the Play Mode3. Inspect th... Read more
Crash on AssetBundle.LoadFromFile() when the asset has been unloaded usi...
How to reproduce:1. Open the attached 'project-12473700.zip' project and load 'SampleScene' scene2. Enter Play mode3. Press the 'loa... Read more
[AssetBundles] The editor can create AssetBundles that are too large for...
Reproduction steps:1. Open attached project ("FourGigResources.zip")2. Create AssetBundle (Top menu->Bug->Create many files, g... Read more
Loading a scene with addressable in Player loads null prefab
Reproduction steps:1. Open attached "PrefabLoadBug.zip"2. Clean the addressables (windows/asset management/addressable/group, menu b... Read more
AssetBundle.Contains does not find assets when bundles are built using C...
Reproduction steps:1. Open the attached project ("case_1253270-ContainsBug.zip")2. Build asset bundles (Build > AssetBundles: Sta... Read more
AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more
[Android] AssetBundles fail to build correctly which results in an empty...
How to reproduce:1. Open the attached project "JustTest.zip"2. Load the Scene "Startup"3. Make sure that the build platform is set t... Read more
SpriteAtlas is not loaded when reloading the Scene and using an AssetBundle
How to reproduce:1. Open the attached project's Scene labeled "Main"2. Enter the Play Mode3. Click the "Restart" button to reload th... Read more
Editor crashes on DebugStringToFilePostprocessedStacktrace when loading ...
Reproduction steps:1. Open the user's attached "New Unity Project.zip" project2. Load the "main" scene3. Select Debug > BuildAsse... Read more
Normal Map is malformed when loading GameObject and Material from separa...
How to reproduce:1. Download the attached "1268327.zip" project from the Google Drive link2. Open the project3. From the "Scenes" fo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS