Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.4
2019.4.5f1
2020.2
Issue ID
1269413
Regression
No
Editor crashes on DebugStringToFilePostprocessedStacktrace when loading scene from asset bundle
Reproduction steps:
1. Open the user's attached "New Unity Project.zip" project
2. Load the "main" scene
3. Select Debug > BuildAssetBundle in the menu bar
4. Enter Play mode
-- Observe the crash
Reproducible with:2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20
Note: the following error always appears before the crash: "Cancelling DisplayDialog because it was run from a thread that is not the main thread: Fatal Error! The file 'archive:/CAB-885c0bc3e0d55465f4581e7854d0885f/CAB-885c0bc3e0d55465f4581e7854d0885f' is corrupted! Remove it and launch unity again!
[Position out of bounds!]"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resources.UnloadUnusedAssets() freezes the Editor when releasing Mesh objects
- 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas
- HDRP Cluster artifacts when having more than 100 lights
- ParticleCollisionEvent.intersection generates extremely high values when particles collide while in Play Mode
- Custom attributes are not properly converted to subgraphs
Resolution Note:
Disabling the type tree makes asset bundles only compatible with the explicit runtime platform, not the editor on that runtime platform. Loading bundles that have disabled type trees for platforms other then the target runtime platform have undefined results.