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Issue ID




Editor crashes on DebugStringToFilePostprocessedStacktrace when loading scene from asset bundle

Asset Bundles


Reproduction steps:
1. Open the user's attached "New Unity" project
2. Load the "main" scene
3. Select Debug > BuildAssetBundle in the menu bar
4. Enter Play mode
-- Observe the crash

Reproducible with:2018.4.26f1, 2019.4.8f1, 2020.1.2f1, 2020.2.0a20

Note: the following error always appears before the crash: "Cancelling DisplayDialog because it was run from a thread that is not the main thread: Fatal Error! The file 'archive:/CAB-885c0bc3e0d55465f4581e7854d0885f/CAB-885c0bc3e0d55465f4581e7854d0885f' is corrupted! Remove it and launch unity again!
[Position out of bounds!]"

  1. Resolution Note:

    Disabling the type tree makes asset bundles only compatible with the explicit runtime platform, not the editor on that runtime platform. Loading bundles that have disabled type trees for platforms other then the target runtime platform have undefined results.

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