Search Issue Tracker
Not Reproducible
Votes
0
Found in
2019.4
2019.4.1f1
2020.1
2020.2
2021.1
Issue ID
1262920
Regression
No
[Android] AssetBundles fail to build correctly which results in an empty Scene
How to reproduce:
1. Open the attached project "JustTest.zip"
2. Load the Scene "Startup"
3. Make sure that the build platform is set to Android (File > Build Settings...)
4. In the Project view find and delete the contents of the AssetBundles folder (Assets > StreamingAssets > AssetBundles)
5. Build the AssetBundles (Build > Build AssetBundles)
6. Build and run the project to an Android device
Expected result: The assets get built correctly and the Scene "Startup" loads on the device without any issues displaying a moving character
Actual result: The assets do not get build correctly, the device screen is blank when the Scene "Startup" loads
Reproducible with: 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a9
Could not test with: 2018.4.30f1 (multiple Console errors after downgrading)
Reproducible on:
VLNQA00052, Xiaomi MI MAX, Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
VLNQA00288, Samsung Galaxy J7, Android 8.1.0, CPU: Exynos 7 Octa 7870, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4, Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
Notes:
- Builds correctly on StandaloneWindows platform
- Builds correctly on Android when using the additional Asset Bundle Browser package
- The AssetBundle build code can be found in "TestMain.cs"
- Will also fail to correctly build on Android when using CompatibilityBuildPipeline
- A workaround is to open the Timeline "ApholeAppearTimeline" before building the assets (this only works when using BuildPipeline and will not work on CompatibilityBuildPipeline)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project
Add comment