Search Issue Tracker

Won't Fix

Votes

0

Found in

2019.2.15f1

2019.3

2020.2

Issue ID

1238781

Regression

No

Texture on Particle is not displayed when the particle and mesh are put into different asset bundles

Asset Bundles

-

How to reproduce:
1. Open the attache demo ParticleBundle.zip project
2. Open Scenes/Sample Scene and Enter the Play Mode
3. Inspect the Scene view

Actual: Texture is not displayed on the "errorObject" (see the repro.png attached)

Expected: Textures are displayed on both GameObjects

Reproducible with: 2019.3, 2020.2

Notes:
- if they are put into the same asset bundle, the texture is displayed

  1. Resolution Note:

    Particles using Mesh Rendering require the Mesh to be marked as Readable so the system can get access to the raw vertex data. If the mesh is in the same bundle as the particle system, the native build pipeline can mark the mesh as readable appropriately. Otherwise the mesh has to be manually marked as readable if it is stored in another bundle. This is a limitation that is unfixable in the native build pipeline and was solved in it's replacement, the scriptable build pipeline and this case has been verified to be fixed by using this. The upgrade guide for SBP can be found here: https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.7/manual/UpgradeGuide.html

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.