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[BlendTree] Modifying top bound of 1D parameter calculates threshold inc...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main3. Select obejct in hierarchy: cube4. In animator win... Read more
StateBehavior OnStateMove override prevents the animation
How to reproduce:1. Open the attached project2. Open and play Main scene3. Click button on the left (it doesn't stretch- doesn't ani... Read more
[Playables] AnimationStart and AnimationMiddle are constantly called whe...
How to reproduce:1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"2. Enter ... Read more
Low performance in Animation window when hadling a lot of key frames
How to reproduce:1. Open attached Unity project2. Load "test" scene3. Select event_catattacs in the Hierarchy window4. Open Animatio... Read more
[animation] Crash changing GO selection during AW playback
This issue is with light legacy animation in 5.3 only (see versions below) repro:-open attached project-open "scene" scene-open the ... Read more
Animator States are not automatically selected when copy-pasted
How to reproduce:1. Open attached project ("case_1112939-Animator_demo.zip")2. Select the "New Animator Controller"3. Select all of ... Read more
Changing animation speed in script causes quaternion to matrix conversio...
Steps to reproduce:1. Open attached project "repro_726301.zip" and load it in Unity2. Load and play scene "_scene/debugScene"3. Noti... Read more
Two Crashes related to AnimatorController
Steps to reproduce first crash:1. Open attached project's scene "Scene1".2. Assign "AMP" override controller to Hierarchy/Character/... Read more
Crash on PreOrderPlayableTraverser::Traverse when entering Play mode in ...
Reproduction steps:1. Open the attached project ("1220788.zip")2. Open "Earth 2" Scene3. Enter Play mode Reproducible on: 2019.3.0b8... Read more
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