Search Issue Tracker
By Design
Votes
0
Found in
5.1.1f1
Issue ID
716246
Regression
No
StateBehavior OnStateMove override prevents the animation
How to reproduce:
1. Open the attached project
2. Open and play Main scene
3. Click button on the left (it doesn't stretch- doesn't animate)
4. Click button on the right (it will stretch)
5. Open TestMoveSBOverriden.cs script and notice that is has overriden OnStateMove message. It is attached to button's on the left Pressed state of the Button controller.
By Design: This is the expected behaviour, if you override either OnAnimatorMove or OnStateMove then you are managing the root motion animation, the animator won't write anymore into the root transform
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
Add comment