Search Issue Tracker
Fixed in 2021.1.9f1
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.4f1
2020.1
2020.2
Issue ID
1227098
Regression
No
[Playables] AnimationStart and AnimationMiddle are constantly called when the playable is paused and SetTime (0) is called
How to reproduce:
1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"
2. Enter Play mode
3. Observe the Console window (Start, Middle, End are called)
4. While Game view is active, press '3'
5. Observe the Console window
Expected result: the playable is paused the time is set at the value Zero (-1)
Actual result: Start and Middle are constantly called until playable.SetTime(0) is called (Either '1', '2' or '3' button is pressed)
Reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder
Resolution Note (fix version 2021.1.9f1):
Fixed in: 2021.2.0a1