Search Issue Tracker
Fixed in 2021.1.9f1
Votes
0
Found in
2017.4
2018.4
2019.3
2019.3.4f1
2020.1
2020.2
Issue ID
1227098
Regression
No
[Playables] AnimationStart and AnimationMiddle are constantly called when the playable is paused and SetTime (0) is called
How to reproduce:
1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"
2. Enter Play mode
3. Observe the Console window (Start, Middle, End are called)
4. While Game view is active, press '3'
5. Observe the Console window
Expected result: the playable is paused the time is set at the value Zero (-1)
Actual result: Start and Middle are constantly called until playable.SetTime(0) is called (Either '1', '2' or '3' button is pressed)
Reproducible with: 2017.4.38f1, 2018.4.19f1, 2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
Resolution Note (fix version 2021.1.9f1):
Fixed in: 2021.2.0a1