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For some positions of maxDistance NavMesh.SamplePosition returns a point...
Repro steps: 1. Open attached project "NavMeshIssue" 2. Open scene "NavMeshIssueTest" 3. Enter Play Mode 4. Open the Console Actual... Read more
Crash on CalculateMeshBounds when baking Navmesh
Reproduction steps: 1. Open user's attached project 2. Open scene "TestScene" 3. Go to Window > AI > Navigation and open the Bake ta... Read more
Trajectory of the path is re-calculated incorrectly when using NavMeshSu...
Reproduction steps: 1. Open the attached project ("case_1263441-Pathfinding.zip") 2. Open the repro scene ("Test") 3. Enter Play Mod... Read more
Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...
Reproduction steps: 1. Open user's attached project 2. Open scene "Grounds" 3. Open the Navigation window and the Bake tab 4. Press ... Read more
NavMeshAgent oscillates across a point of NavMesh when moving close to e...
How to reproduce: 1. Open user-submitted project (NavMeshBug.zip) 2. Open the NavigationBug scene 3. Enter Play Mode and watch the a... Read more
NavMesh source object is not pinged when clicking NavMesh error
How to reproduce: 1. Open the user's attached project from "test Immediate Insancing (for grass).zip" 2. Set "SampleScene" as active... Read more
NavMeshPath partial path calculation gets stuck on NavMeshLink
Reproduction steps: 1. Open attached project "NavMesh.zip" and scene "SampleScene" 2. Enter Play Mode and observe Character2 and Cha... Read more
Crash on rasterizeTri when Static Batching passes invalid Mesh data into...
Reproduction steps: 1. Open the user's attached project 2. Open scene "LoadBundleScene" 3. Enter Play Mode and wait for some time (c... Read more
Crash on rasterizeTri when baking Navmesh
Reproduction steps: 1. Open the user's attached project 2. Open scene "Outside" 3. Go to Window > AI > Navigation 4. Select the Bake... Read more
Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents
How to reproduce: 1. Open the project from edit "NavMeshAgentCrash.zip" 2. Open Scene "SceneThatCrashes" 3. Navigate "File" > "Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow