Search Issue Tracker
For some positions of maxDistance NavMesh.SamplePosition returns a point...
Repro steps:1. Open attached project "NavMeshIssue"2. Open scene "NavMeshIssueTest"3. Enter Play Mode4. Open the Console Actual: For... Read more
Crash on CalculateMeshBounds when baking Navmesh
Reproduction steps:1. Open user's attached project2. Open scene "TestScene"3. Go to Window > AI > Navigation and open the Bake... Read more
Trajectory of the path is re-calculated incorrectly when using NavMeshSu...
Reproduction steps:1. Open the attached project ("case_1263441-Pathfinding.zip")2. Open the repro scene ("Test")3. Enter Play Mode4.... Read more
Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...
Reproduction steps:1. Open user's attached project2. Open scene "Grounds"3. Open the Navigation window and the Bake tab4. Press Bake... Read more
NavMeshAgent oscillates across a point of NavMesh when moving close to e...
How to reproduce:1. Open user-submitted project (NavMeshBug.zip)2. Open the NavigationBug scene3. Enter Play Mode and watch the acto... Read more
NavMesh source object is not pinged when clicking NavMesh error
How to reproduce:1. Open the user's attached project from "test Immediate Insancing (for grass).zip"2. Set "SampleScene" as active s... Read more
NavMeshPath partial path calculation gets stuck on NavMeshLink
Reproduction steps:1. Open attached project "NavMesh.zip" and scene "SampleScene"2. Enter Play Mode and observe Character2 and Chara... Read more
Crash on rasterizeTri when Static Batching passes invalid Mesh data into...
Reproduction steps:1. Open the user's attached project2. Open scene "LoadBundleScene"3. Enter Play Mode and wait for some time (can ... Read more
Crash on rasterizeTri when baking Navmesh
Reproduction steps:1. Open the user's attached project2. Open scene "Outside"3. Go to Window > AI > Navigation4. Select the Ba... Read more
Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents
How to reproduce:1. Open the project from edit "NavMeshAgentCrash.zip"2. Open Scene "SceneThatCrashes"3. Navigate "File" > "Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field