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0
votes
Fixed

For some positions of maxDistance NavMesh.SamplePosition returns a point...

AI Navigation

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Mar 30, 2021

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Version/s: 2020.2, 2020.3, 2020.3.0f1, 2021.1, 2021.2

Repro steps: 1. Open attached project "NavMeshIssue" 2. Open scene "NavMeshIssueTest" 3. Enter Play Mode 4. Open the Console Actual... Read more

0
votes
Fixed

Crash on CalculateMeshBounds when baking Navmesh

AI Navigation

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Aug 19, 2020

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Version/s: 2019.4, 2019.4.0f1, 2020.1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "TestScene" 3. Go to Window > AI > Navigation and open the Bake ta... Read more

0
votes
Won't Fix

Trajectory of the path is re-calculated incorrectly when using NavMeshSu...

AI Navigation

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Jul 15, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1263441-Pathfinding.zip") 2. Open the repro scene ("Test") 3. Enter Play Mod... Read more

0
votes
Fixed

Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot w...

AI Navigation

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Aug 29, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.0f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Open scene "Grounds" 3. Open the Navigation window and the Bake tab 4. Press ... Read more

0
votes
Fixed

NavMeshAgent oscillates across a point of NavMesh when moving close to e...

AI Navigation

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Aug 31, 2020

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Version/s: 2020.1, 2020.1.3f1, 2020.2

How to reproduce: 1. Open user-submitted project (NavMeshBug.zip) 2. Open the NavigationBug scene 3. Enter Play Mode and watch the a... Read more

0
votes
Fixed

NavMesh source object is not pinged when clicking NavMesh error

AI Navigation

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Sep 03, 2020

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Version/s: 2018.4, 2018.4.26f1, 2020.2

How to reproduce: 1. Open the user's attached project from "test Immediate Insancing (for grass).zip" 2. Set "SampleScene" as active... Read more

0
votes
Fixed

NavMeshPath partial path calculation gets stuck on NavMeshLink

AI Navigation

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Sep 29, 2020

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Version/s: 2019.3.4f1, 2019.4, 2020.2

Reproduction steps: 1. Open attached project "NavMesh.zip" and scene "SampleScene" 2. Enter Play Mode and observe Character2 and Cha... Read more

1
votes
Fixed

Crash on rasterizeTri when Static Batching passes invalid Mesh data into...

AI Navigation

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Feb 17, 2021

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Version/s: 2019.4, 2019.4.20f1, 2020.3, 2021.1, 2021.2

Reproduction steps: 1. Open the user's attached project 2. Open scene "LoadBundleScene" 3. Enter Play Mode and wait for some time (c... Read more

1
votes
Fixed

Crash on rasterizeTri when baking Navmesh

AI Navigation

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Dec 09, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.13f1, 2020.2, 2021.1

Reproduction steps: 1. Open the user's attached project 2. Open scene "Outside" 3. Go to Window > AI > Navigation 4. Select the Bake... Read more

0
votes
Fixed

Crash on (UnityPlayer) UnityMain WorldToTile() when using NavMesh Agents

AI Navigation

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Dec 09, 2020

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Version/s: 2019.4.9f1, 2020.1, 2020.2, 2021.1

How to reproduce: 1. Open the project from edit "NavMeshAgentCrash.zip" 2. Open Scene "SceneThatCrashes" 3. Navigate "File" > "Build... Read more

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