Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2018.4
2019.4
2020.1
2020.1.0f1
2020.2
Issue ID
1273805
Regression
No
Crash on block_locate_free/tlsf_free/MemoryProfiler::GetAllocationRoot when Navmesh baking
Reproduction steps:
1. Open user's attached project
2. Open scene "Grounds"
3. Open the Navigation window and the Bake tab
4. Press Bake
-- observe crash
Reproducible with: 2018.4.27f1, 2019.4.9f1, 2020.1.4f1, 2020.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a8
Resolution Note (fix version 2020.2):
Fixed in 2020.2.1f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.20f1