Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2018.4
2019.4
2020.1
2020.1.13f1
2020.2
2021.1
Issue ID
1298356
Regression
No
Crash on rasterizeTri when baking Navmesh
Reproduction steps:
1. Open the user's attached project
2. Open scene "Outside"
3. Go to Window > AI > Navigation
4. Select the Bake tab and press Bake
-- observe crash
Reproducible with: 2018.4.30f1, 2019.4.16f1, 2020.1.17f1, 2020.2.0f1, 2021.1.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Exceedingly long wait when importing large audio file
- TextMeshPro text input's caret is flickering when Line Mode is set to Multi Line and text is selected
- Can’t delete gradient keys with Mac keyboard or context menu options
- Editor freezes for a few minutes when closing or switching a VFX window that was opened in a previous project
- UI Overlaps when switching Render Pipeline Asset for different Quality Levels in Quality Project Settings
Resolution Note (fix version 2021.2):
Fixed in 2022.1.0a5
The error is caused by the use of an excessively large mesh as a NavMesh build source. Users will now receive an error when source meshes exceed 100,000 units in any dimension, and such sources will be skipped during the build process.
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b13