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Fixed in 2021.1.X



Found in





Issue ID




Crash on CalculateMeshBounds when baking Navmesh

AI Navigation


Reproduction steps:
1. Open user's attached project
2. Open scene "TestScene"
3. Go to Window > AI > Navigation and open the Bake tab
4. Press Bake
-- observe crash

Reproducible with: 2019.4.9f1, 2020.1.3f1, 2020.2.0a21
Could not test with: 2018.4.26f1 (assets serialized in a newer version error)

  1. Resolution Note (fix version 2021.1):

    The crash is caused when the LOD version of a terrain specified to be used by NavMesh is missing an assigned mesh. Moving forward, trees with missing meshes will be skipped during the NavMesh baking process, and a warning will be emitted. Fixed in 2021.1.0a1

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