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[2D] [Animation] Certain bones in a long chain are colored black when ri...
[2D] [Animation] Certain bones in a long chain are colored black when rigging Steps to Repro: - import a sprite and open the Spri... Read more
Tiles added by script do not appear in WebGL builds
How to reproduce: 1. Open the project attached by the user (Puzzlemon.zip) 2. Open the "scene1" Scene, play it 3. Observe the green ... Read more
Automatically generated sprite outline is less detailed than in older ve...
To reproduce: 1. Create a new Unity project 2. Import attached texture "groundGrass.png" 3. Make sure Texture Type is set to Sprite ... Read more
The Editor freezes when applying changes to a prefab which has child Gam...
Repro steps: 1. Open user attached project 2. Select game object "Arena" in the Hierarchy 3. Select its child game object "Tilemap"... Read more
[2D][SpriteAtlas V2] Editor crashes when packing Sprites
How to reproduce: 1. Open the user attached project 2. Open the Project's Window 3. Reimport the "New Sprite Atlas" Asset (located i... Read more
Sprites in the Sprite Editor are not sliced unless Apply/Revert buttons ...
How to reproduce: 1. Open the attached project named "Case_1129036" 2. Open the "First_Sprite" in the Sprite Editor 3. Try to slice ... Read more
Sprites are order by their place in Hierarchy instead of their distance ...
How to reproduce: 1. Open attached project "SortingGroupOrder.zip" and scene "Test" 2. In Hierarchy window, select "SortingGroup" o... Read more
NullReferenceException when selecting Tile Palette assets in Project view
If you create a Tile Palette asset while using the new Prefab system, you'll receive this warning: GridPalette subasset not found f... Read more
Unapplied Import Settings warning is always displayed when applying chan...
Whenever you try to apply changes in the Sprite Editor window, the "Unapplied Import Settings" warning popup will always come up. Th... Read more
"Invalid texture used for cursor" Warning shown when tiles are selected ...
When you select a tile to paint with from the Tile Palette window, the following warning will be displayed in the Console: Invalid ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited