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Reverting a Prefab causes MissingReferenceException
To reproduce: 1. Open attached project 2. Drag the cube prefab into the scene 3. Add a component to the cube gameObject 4. Press "re... Read more
Inspector: MissingReferenceException when applying Model changes
Using an AssetPostProcessor to add a Component to an imported model (fbx), causes Unity to display an error when import settings cha... Read more
Lights/Shadows are not visible, when looking at the light source directly
Reproduction steps: (Check the attached video 1. Open the project (link is in the edit) 2. Open the scene 3. Hit play 4. Walk toward... Read more
[Linux] Player window cannot be focused when the mouse cursor is confined
If the cursor is confined in Linux standalone builds, system menus (like Dash on Ubuntu) remain on top of the app, even when the app... Read more
[WSA][UWP] PlayerPrefs aren't saved between runs
Steps to reproduce: 1. Open attached project "835218.zip" and deploy to UWP 2. Open built solution using VS and run on Local Machin... Read more
Maximizing editor window makes UI elements be positioned incorrectly
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "test" scene 3. Make sure you can see the Game view 4. Maximize the ed... Read more
UnityEditor.EditorUtility does not contain a definition for SetSelectedW...
Steps to reproduce: 1. Open attached project "etsett.zip" 2. Open Console window Result: compiler error - "UnityEditor.EditorUtility... Read more
Cannot change Input method while Editor is in focus
Reproduction steps: 1. Open any project using 5.5 2. Try to switch languages via shortcut (alt+shift / ctrl+shift) or manualy from t... Read more
[WSA] Sound doesn't play in headphones if they are connected while the s...
Reproduction steps: 1. Open the attached project and build it to WSA (SDK 10 or 8.1) 2. Deploy the project to MS Surface Pro (it has... Read more
Materials with particle shaders are not working (in magenta) when scene ...
Reproduction steps: 1) Open "836911_assetBundles.zip" project 2) Open "MeleeWeaponTrail/Example/Scenes/Example.unity" scene 3) Build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unable to change the Shadow Map resolution for lights via Inspector when 'preserveCachedShadow' is enabled
- Adaptive Probe Volumes are not loaded when Adaptive Light Probes are exported via Asset Bundles and opened on another project
- Sprites are not present in Player when built
- TrackPropertyValue callback stops being called when modifying PropertyField
- [Android] [Particle System] "ParticleSystem.GeometryJob" sometimes takes up to ~20 ms in the worker thread when initializing 5 Particle Systems