Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3
2019.3.0f1
2020.1
Issue ID
1204804
Regression
No
[D3D12] Large performance losses when invoking dynamic vertex buffer updates
Steps to reproduce:
1. Open Supplied project
2. Open and run the Sample Scene with DX11
3. In the Profiler window, notice the CPU rendering usage is around 0.1x ~ 0.2x ms
3. Run the Scene with DX12
Expected: the performance is largely the same
Actual: the performance is a lot slower
Reproduced in: 2019.3.0f3, 2020.1.0a17
Not reproduced in: Could not run in any earlier versions: 2017.4.35f1, 2018.4.15f1, 2019.2.17f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting data is carried over from one Scene to another when changing Scenes in the Play Mode
- The <sprite> tag inserted image from a Sprite Asset into the UI Builder Button disappears when the Inlined Style Text Shadow Horizontal or Vertical Offset is set to be more than 0 px
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
Add comment