Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3
2019.3.0f1
2020.1
Issue ID
1204804
Regression
No
[D3D12] Large performance losses when invoking dynamic vertex buffer updates
Steps to reproduce:
1. Open Supplied project
2. Open and run the Sample Scene with DX11
3. In the Profiler window, notice the CPU rendering usage is around 0.1x ~ 0.2x ms
3. Run the Scene with DX12
Expected: the performance is largely the same
Actual: the performance is a lot slower
Reproduced in: 2019.3.0f3, 2020.1.0a17
Not reproduced in: Could not run in any earlier versions: 2017.4.35f1, 2018.4.15f1, 2019.2.17f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
Add comment