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Fixed in 2020.1

Votes

0

Found in

2019.3

2019.3.0f1

2020.1

Issue ID

1204804

Regression

No

[D3D12] Large performance losses when invoking dynamic vertex buffer updates

Windows

-

Steps to reproduce:
1. Open Supplied project
2. Open and run the Sample Scene with DX11
3. In the Profiler window, notice the CPU rendering usage is around 0.1x ~ 0.2x ms
3. Run the Scene with DX12

Expected: the performance is largely the same
Actual: the performance is a lot slower

Reproduced in: 2019.3.0f3, 2020.1.0a17
Not reproduced in: Could not run in any earlier versions: 2017.4.35f1, 2018.4.15f1, 2019.2.17f1

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