Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.3
2019.3.0f1
2020.1
Issue ID
1204804
Regression
No
[D3D12] Large performance losses when invoking dynamic vertex buffer updates
Steps to reproduce:
1. Open Supplied project
2. Open and run the Sample Scene with DX11
3. In the Profiler window, notice the CPU rendering usage is around 0.1x ~ 0.2x ms
3. Run the Scene with DX12
Expected: the performance is largely the same
Actual: the performance is a lot slower
Reproduced in: 2019.3.0f3, 2020.1.0a17
Not reproduced in: Could not run in any earlier versions: 2017.4.35f1, 2018.4.15f1, 2019.2.17f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment