Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
7.1.6
Issue ID
1206080
Regression
No
HDRP - Selection and mouse movement causes baking to continually trigger.
Steps to reproduce
- git clone git@github.cds.internal.unity3d.com:johncrowe/performance-office.git -b flashing_selection
- Loaded OfficRoom scene
- Selected a wall
Notice issue >> bake, bake and baked...it'll eventually finish but there's some very weird behaviour in there. If you move your mouse cursor in and out of scene view with the wall selected it will cause it to bake again. If you hide the inspector while it's baking, it will stop rebaking, show the inspector and it will start to bake again.
Tested broken
Windows 10, HDRP 7.1.6, Unity 2019.3.03f
Tested working
Windows 10, HDRP 7.1.6, Unity 2020.1.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
Seeing as this issue has a workaround and occurs only in very specific scenarios, it is going to be closed without a fix.