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Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
3
Found in
2018.3.5f1
Issue ID
1206092
Regression
Yes
Realtime shadows are broken on OpenGL/ES3/Metal/Vulkan in Shadowmask mode
Steps to reproduce:
1. Download and open the attached project
2. Bake the lighting
3. Notice that the Real-Time shadow is offset (see video)
Notes:
Reproduces on Windows with OpenGL Core, ES3 and Vulkan
Reproduces with Metal and OpenGL
Regressed in 2019.3.0a1
Tested on 2020.1, 2019.2.16f1, 2019.3.0a1, 2019.3.0a3, 2019.3.0a6, 2019.3.0b1, 2019.3.0f3, 2018.4.14f1, 2018.3.5f1
Works on 2018.3.4f1
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