Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
3
Found in
2018.3.5f1
Issue ID
1206092
Regression
Yes
Realtime shadows are broken on OpenGL/ES3/Metal/Vulkan in Shadowmask mode
Steps to reproduce:
1. Download and open the attached project
2. Bake the lighting
3. Notice that the Real-Time shadow is offset (see video)
Notes:
Reproduces on Windows with OpenGL Core, ES3 and Vulkan
Reproduces with Metal and OpenGL
Regressed in 2019.3.0a1
Tested on 2020.1, 2019.2.16f1, 2019.3.0a1, 2019.3.0a3, 2019.3.0a6, 2019.3.0b1, 2019.3.0f3, 2018.4.14f1, 2018.3.5f1
Works on 2018.3.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Duplicated groups and incorrect grouping in UI Builder when using UxmlElementAttribute: libraryPath
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
- Crash on UNITY_FT_Render_Glyph_Internal when Generating Font Atlas in the Font Asset Creator Window
Add comment