Search Issue Tracker
Invalid path characters in Company or Product name prevents from generat...
Steps to reproduce: 1. Open your file browser at C:\Users\<user>\AppData\LocalLow\ and notice the folder AwesomeCompany shouldn't e... Read more
WebGL: UnityProgress.js SetProgress is not called during decompression
On WebGL build, SetProgress function is not called when decompressing compressed files in Release directory. Instead, SetProgress ge... Read more
Collliders unstable due to body type constantly being set to kinematic
To reproduce: 1. Open the project 2. Enter play mode The boxes fall apart Expected: the stack of boxes is stable and does not fall... Read more
[VR] The effect of render viewport scale is greater when using single pa...
Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more
[Linux Editor] Accessing a native plugin crashes the Editor in GetInterf...
Steps to reproduce: 1) Open the attached project. 2) Open 'main' scene. 3) Press Play. Result: The Editor crashes in GetInterfaceIm... Read more
[Linux Editor] Shader fails to compile on Linux
Shader fails to compile on Linux. It compiles fine on OSX (bot use OpenGL Core profile). Steps to reproduce: 1) Open the latest att... Read more
ReleaseAllScriptCaches did not release all script caches error followed ...
Steps to reproduce: 1. Open attached project provided in link bellow 2. Open scene "town1" and run it 3. Start as host. To simplify... Read more
Crash in ProceduralMaterialData::GetSubstancePackage when opening likely...
I have a test scene for a hi-res terrain with RTP etc. Not much else in the scene at all. The editor crashed suddenly; I believe the... Read more
Crash in UnityScene::GetBuildIndex() const when SceneManager.UnloadScene...
To reproduce: 1. Open attached project 2. Run "Untitled" scene 3. Editor crashes Reproducible: 5.5.0b8 Regression from 5.4.2f1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime