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[Encoding/compression] HDR Lightmap encoding is broken in GLES2/Gamma
Steps to reproduce: 1) Pull SRP tests from Github: https://github.com/Unity-Technologies/ScriptableRenderPipeline2) Open UniversalGr... Read more
Lightmaps dropped on Editor restart when using Auto and HDRP
Repro:01) Download attached repro project AutoBake_HDRPIssue.zip02) Open using the above editor version.03) Open the Scene Lightprob... Read more
Renderer components cause Behaviour missing warnings to appear when reco...
Repro steps:1. Open user attached project2. In the Hierarchy window, select "Main Camera" and add a "Sprite Renderer" component3. En... Read more
Export option is highlighted in ProBuilder window when an object is unbu...
How to reproduce:1. Open the attached 'project-1183238.zip' project2. In the Probuilder window select '+' button next to 'New Shape'... Read more
Projects created with URP/HDRP template have older version of URP/HDRP p...
Steps To Reproduce: 1. Create a new project with HDRP/URP teplate2. Windows > Package Manager > HDRP/URP Expected Result: Late... Read more
[IMGUI] Unable to change Size & Offset value in Tiling Settings due to S...
Unable to change Size & Offset value in Tiling Settings due to Shrinked input field in Terrain Layer Settings. Steps to repro:Op... Read more
[Visual Effect Graph] Undo and Redo actions on "Default Subgraph Operato...
NullReferenceException is thrown on performing Undo and Redo actions when "Default Subgraph Operator" Template is opened, refer atta... Read more
[Visual Effect Graph] Derivatives drop-down icon is overlapping with its...
Derivatives drop-down icon is overlapping with its text from "Cellular Noise 3D" Node, refer attached screenshot Steps to repro:1. C... Read more
Material references are missing when converting a MeshRenderer to a Skin...
How to reproduce:1. Open attached project2. Open Assets->Scenes->head_hair_issue.scene3. Go to heads_hair -> bounty_hunter_... Read more
Bone weight smoothing does not work when smoothing between non-null weig...
How to reproduce:1. Open the attached "SpriteSkinningEditorBlend.zip" project2. In the Project view, select "enemy_fly.psb"3. Open t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open