Search Issue Tracker
Fixed in 2020.2.9f1
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.1.8f1
2019.2.0a1
2019.3.0a1
2020.1.0a1
Issue ID
1186957
Regression
No
Material references are missing when converting a MeshRenderer to a SkinnedMeshRenderer
How to reproduce:
1. Open attached project
2. Open Assets->Scenes->head_hair_issue.scene
3. Go to heads_hair -> bounty_hunter_A ->hair_A and add a Cloth component
Reproducible with: 2017.4.32f1, 2018.4.10f1, 2019.2.7f2, 2019.3.0b5, 2020.1.0a6
Actual results: only the first material is assigned
Expected results: the two materials are assigned to the Skinned Mesh Renderer component.
Comments (1)
-
hetoni7270
Dec 28, 2020 13:25
Thanks for the nice blog. It was very useful for me. I'm happy I found this blog. Thank you for sharing with us,I too always learn something new from your post.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2020.2.9f1):
Fixed in 2020.2.0b3