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The first Keyboard Input is Ignored and stored for later when renaming A...
To reproduce: 1. Download the attached project "New Unity Project.zip" and open it in Unity 2. In Project view create a Folder or a... Read more
[Mac] Performance regression in Editor UI
Reproduction steps: 1. Open new Unity project 2. Hover over different objects in Hierarchy as well as non-focused Editor tabs 3. Ent... Read more
"Blender could not convert the .blend file to FBX file" error is thrown ...
"Blender could not convert the .blend file to FBX file" error is thrown when .blend file is imported and Blender 3.0.0 is the defaul... Read more
Tool handles are invisible in Scene View when certain objects are selected
Steps to reproduce: 1. Create a new project 2. Create or select Main Camera in Hierarchy 3. Select Move Tool in Scene View 4. Observ... Read more
[Android] Shader Graph with Screen Position Raw Mode node shows Default ...
How to reproduce: 1. Open the attached "1399549_Repro.zip" project 2. Build And Run the "shader" Scene Expected results: The cube i... Read more
[IL2CPP] Android Build failure when building project with ToolBuddy asse...
Reproduction steps: 1. Open the attached user's project 2. Go to File > Build Settings and switch to Android Platform 3. In the Buil... Read more
"Main Camera" background color is white when the device Appearance setti...
How to reproduce: 1. Open the attached project "LaunchScreenTest.zip" 2. Go to Build Settings 3. Choose iOS and build 4. Open build ... Read more
GameObject's colors are rendered differently in the iOS build compared t...
How to reproduce: 1. Open the attached project "Testdawn.zip" 2. Go to the Build Settings (FIle>Build Settings) 3. Select iOS and bu... Read more
Crunched Asset Bundle sprites are too bright when loaded from file in Pl...
How to reproduce: 1. Open the user's attached project "Bright-Sprite.zip" 2. Open the "SampleScene" scene 3. Enter Play mode or Buil... Read more
Shader stripping crashes when it gets too many variants
STR: 1. Create a new Unity project using the 3D template. 2. Extract the attached files into the Assets folder. 3. Create a material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow