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RenderTexture is flipped upside down when using "RenderTextureDescriptor"
Reproduction steps: 1. Open "1129666" project2. Enter Play mode3. Double Click "CustomDrawer" -> "CustomDrawer (Script)" -> "R... Read more
Texture2D Copied from RenderTexture is displayed incorrectly when Resolu...
How to reproduce:1. Open the "TestScene" Scene in the attached "Texture Res Bug Report.zip" Project2. Enter the Play Mode3. In the G... Read more
In the Cubemap preview incorrect dimensions are shown when the cubemap t...
How to reproduce:1. Open attached project "BugReport_Cubemap.zip"2. In Project window, observe "skybox_2048_1536" cubemap (the resol... Read more
CopyTexture() throws an error when copying compressed Texture
How to reproduce:1. Open the "SampleScene" in the attached project "case_1172610-Graphics_Bug"2. Make sure that "copyTextureFailure"... Read more
TextureCubemap, Texture2DArray, Texture3D and Texture2D type asset Inspe...
How to reproduce:1. Open the attached project ("LargeTextureAssetsTestProject_2017-4.zip")2. Go to "Test" -> "Create 4MB Textures... Read more
"Unapplied import settings" pop-up is shown when deselecting an Asset wi...
Reproduction steps:1. Open the attached project "Case_1294009"2. Remove "testImage.jpg" from the Assets folder3. Focus the Editor to... Read more
Crash during ASTC texture compression
Steps to reproduce:1. Open User-supplied project2. Go to Scenes -> Sample Scene3. Generate Lighting Expected: no crashActual: cra... Read more
Texture's dimensions swap when it's width or height is bigger than 4096p...
How to reproduce:1. Open the attached 'TextureLoadBug.zip' project2. Open 'SampleScene' Scene3. Enter Play Mode Expected result: Tex... Read more
Non-RGB images are shown as red question marks when loading them using U...
How to reproduce:1. Open the "SampleScene" in the unity-image-201929 project using the EnvIronman VM2. Enter play mode3. Press 'B' E... Read more
All SerializableTexture2DId are changed, instead of one, when using an A...
How to reproduce:1. Open the attached project2. Select the "GameObject"3. Change the "Dst Texture" under "Element 0" Expected result... Read more
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