Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.2
2019.3
2019.3.0f3
2020.1
Issue ID
1211291
Regression
No
Texture2dArrays Blit(source, destination) is not copying the entire Texture source to destination.
Steps to reproduce:
1. Open project ("case_1211291_original_updated.zip")
2. Run Scene "Scene"
3. Inspect the bottom row of squares in the Game view
Expected: the bottom row has red, green or blue colors
Actual: the bottom row only has either grey or white colors
Reproduced in: 2019.2.18f1, 2019.3.0f4, 2020.1.0a19
Not reproduced in: 2017.4.36f1 (Can't compile), 2018.4.15f1 (Can't compile)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Color property '_BaseColor' missing
- Point Light source stops lighting when moved out of camera frustum in Player while having 2 directional lights in scene present, and a fog enabled by script
- Sky does not get rendered when 'CameraRelativeRendering' is disabled
- Dropdown UI elements have their Content misplaced when nested inside a Prefab containing a root object with a Canvas Component
- “'UnityMetaVertexPosition': implicit truncation of vector type" Shader warning when compilating URP ShaderGraph shaders
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a4