Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2019.2
2019.3
2019.3.0f3
2020.1
Issue ID
1211291
Regression
No
Texture2dArrays Blit(source, destination) is not copying the entire Texture source to destination.
Steps to reproduce:
1. Open project ("case_1211291_original_updated.zip")
2. Run Scene "Scene"
3. Inspect the bottom row of squares in the Game view
Expected: the bottom row has red, green or blue colors
Actual: the bottom row only has either grey or white colors
Reproduced in: 2019.2.18f1, 2019.3.0f4, 2020.1.0a19
Not reproduced in: 2017.4.36f1 (Can't compile), 2018.4.15f1 (Can't compile)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a4