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Fixed in 2020.2.X

Fixed in 2018.4.X, 2019.4.X, 2020.1.X



Found in




Issue ID




Texture Streaming not loading correct mips and not respecting QualitySettings.masterTextureLimit



How to reproduce:
1. Open the attached '' project
2. Open 'SampleScene' Scene
3. Build for iOS and open the Xcode project
4. Select Menu bar-> Product-> Scheme-> Edit Scheme
5. Set GPU Frame Capture to Metal and Metal API Validation to Enabled
6. Deploy the Xcode project to the iOS device
7. Press 'Capture GPU frame' button
8. Observe the lightmaps texture dimensions and MipmapLevelCount

Expected result: 'Lightmap-0_comp_shadowmask' lightmap's resolution is 512x512 and MipmapLevelCount is 10
Actual result: 'Lightmap-0_comp_shadowmask' lightmap's resolution is 128x128 and MipmapLevelCount is 8

Reproducible with: 2018.4.23f1, 2019.4.1f1, 2020.1.0b12, 2020.1.0a15

Reproducible with:
- macOS
- iPhone XR (iOS 13.4.1)
- iPhone 8 Plus (iOS 12.0)
- iPad Air 2 (iOS 11.0.3)

- Screenshot and video of the issue attached in Edit
- Could also reproduce inconsistencies with 1K texture
- When masterTextureLimit cycles to 2 then texture dimensions and MipmapLevelCount match

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0b1

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.5f1

  3. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.10f1

  4. Resolution Note (fix version 2018.4):

    Fixed in 2018.4.27f1

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