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MissingReferenceException when exiting Play Mode while bound editing giz...
Reproduction steps:1. Create an empty project2. Create a Cube GameObject3. Enter the Play mode4. Add a Sphere collider to the Cube5.... Read more
Area Light Gizmo becomes stretched when changed in 2D mode
Reproduction steps:1. Open the attached project named Case_11829112. Select the Area Light in the Hierarchy3. Drag the middle point ... Read more
Logging errors from background thread crashes the Editor when Error Paus...
How to reproduce:1. Open user-submitted project (project.zip)2. Open the 'SampleScene' scene3. Make sure 'Error Pause' is enabled in... Read more
Center Mode Transform Gizmo Does not account objects without a renderer
How to reproduce:1. Open the attached project named Case_11683962. Select the Particle System3. Observe the position of the Transfor... Read more
Game view with Custom Layout doesn't fill whole area when UI scaling set...
Reproduction steps:1. Open the attached project "Test 2019.3 layout.zip"2. Switch between the "Bad" and the "Good" Layout in the top... Read more
Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools
How to reproduce:1. Create a new Project2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Icon i... Read more
[UI] Lightmap exposure slider affects all the Scene View windows instead...
Steps to repro: 1. Open the attached project and 'SampleScene' scene;2. Make sure that you have 2 active scene views in the Editor l... Read more
InvalidOperationException thrown and performance drop when selecting a M...
Reproduction steps:1. Open the attached Project from "New Unity Project.zip"2. Open the "Main" Scene3. Select the "MeshRenderer" Gam... Read more
[Scene/Game View] Color patches are missing in PBR Validation Settings P...
Blue, Red and Yellow color patches are missing in PBR Validation Settings for all the three sections. Steps to repro:1. Create a new... Read more
Scene view's grid position is inverted on its axis when the Scene Camera...
How to reproduce:1. Create a new project or open an existing one2. Set the Field of View field of the Scene Camera to a number lower... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used