Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.3.0f3
2019.4
2020.2
2021.1
2021.2
Issue ID
1250013
Regression
No
Crash on VertexUtility::CopyChannel when using the View Tool on Prefabs
Reproduction steps:
1. Open the user's attached project
2. Open scene "HeaderScene" and enter Play Mode
3. Pause Play Mode and go to the Scene window
4. Continuously press the Middle-Mouse-Button on the floor tile Prefabs
-- observe crash
Reproducible with: 2019.4.19f1, 2020.2.3f1, 2021.1.0b4, 2021.2.0a3
Could not test with: 2018.4.31f1 (the project doesn't run correctly after downgrading)
Note:
- Reproducible with 2D and 3D Scene view mode
- Doesn't seem to be reproducible when clicking on the enemies or the blank space around the level
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a5
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b8
Resolution Note (fix version 2020.3):
Fixed in 2020.3.0f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.22f1