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0
votes
Fixed

Scene View shows unrelated tools settings when LightingData Asset is sel...

Progressive Lightmapper

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Apr 21, 2022

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Version/s: 2021.3, 2021.3.0f1, 2022.1

How to reproduce: 1. Open the user attached "NativeLightCrashRepro.zip" 2. Select the "LightingData.asset" Asset (in folder Assets/S... Read more

0
votes
Duplicate

[GPU PLM] Texel validity artifacts for objects that are far away from th...

Progressive Lightmapper

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Mar 30, 2022

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Version/s: 2019.4, 2020.3, 2021.2.16f1, 2021.3, 2022.1, 2022.2

Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more

0
votes
By Design

Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...

Progressive Lightmapper

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Mar 28, 2022

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Version/s: 2019.4, 2020.3, 2020.3.31f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "bake_alpha" project 2. Open the "bake" Scene 3. Open the "Window -> Rendering -> Ligh... Read more

0
votes
Postponed

Some GI draw modes aren't rendered after restarting Editor

Progressive Lightmapper

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Jan 28, 2022

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Version/s: 2020.3, 2022.1, 2022.2, 2022.2.0a3

Steps to repro: 1. Open the attached project and SampleScene scene; 2. In the Hierarchy select Cube gameobject; 3. In the Lighting w... Read more

0
votes
Fixed

Unpacked light prefabs revert to realtime when entering playmode without...

Progressive Lightmapper

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Jan 06, 2022

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Version/s: 2019.4, 2020.3, 2021.3, 2022.1, 2022.2, 2023.1

Reproduction steps: 1. Open the attached project "1393020.zip" 2. Open Scenes/SampleScene 3. Select "Directional Light" in the Hiera... Read more

0
votes
Fixed

Crash on Radeon::DenoiserContext::DenoiseGPUBuffer when Baking Global Il...

Progressive Lightmapper

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Nov 28, 2021

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Version/s: 2020.3.7f1, 2020.3.22f1, 2021.2, 2022.1

Reproduction steps: 1. Open the user's attached project 2. Open "Assets/Unity Asset Unlocks - Backyard/Scenes/ExampleScene" Scene 3.... Read more

1
votes
Fixed

Terrain object with holes doesn't get a Lightmap generated when the obje...

Progressive Lightmapper

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Nov 28, 2021

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Version/s: 2021.2.0a20, 2021.2.3f1, 2022.1

How to reproduce: 1. Open user's attached project "terrain-holes-lightmap-bug.zip" 2. Open the "SampleScene" Scene 3. Open Window > ... Read more

2
votes
Fixed

[GPU PLM] Crash after enabling Auto at the end of Bake - OpenCLRenderLig...

Progressive Lightmapper

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Dec 16, 2021

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Version/s: 2020.2.0a7, 2021.2.1f1, 2022.1, 2022.2

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Preferences window (Edit > Prefer... Read more

0
votes
Not Reproducible

[GPU PLM] Editor crashes on RadeonRays::IntersectionApi::Delete when gen...

Progressive Lightmapper

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Oct 26, 2021

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Version/s: 2020.3, 2020.3.20f1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached project 2. Open the Lighting window (Window > Rendering > Lighting) 3. Make sure Light... Read more

1
votes
Fixed

[GPU PLM] Crash due to out of bounds access violation in PowerSampling a...

Progressive Lightmapper

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Nov 10, 2021

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Version/s: 2021.2.1f1, 2022.1, 2022.1.0a15

Tested locally using Windows10 and a Threadripper 3990 ES + RX6800XT GPU using the repro project from the bug: Steps to repro: 1. ... Read more

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