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Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.3.X
Votes
0
Found in
2020.3
2021.1
2021.2
2021.2.0b8
2022.1
Issue ID
1360935
Regression
No
[GPU PLM] NaN artifacts are present when baking above a certain sample threshold
How to reproduce:
1. Open the "case_1360935" project
2. Open the "Lab" scene
3. Generate lighting
4. Observe the Scene view
Expected result: No artifacts are observed in the Scene view
Actual result: Light artifacts can be observed on some GameObjects in the Scene view
Notes:
- Reproducible with: 10.6.0 (2020.3.19f1), 11.0.0 (2021.1.22f1), 12.0.0 (2021.2.0b12, 2022.1.0a9)
- Couldn't test with: 7.7.1 (2019.4.30f1) (failed to load user's asset as it's not compatible with this version)
- Not reproducible with Progressive CPU Lightmapper
- Not reproducible when the Directional Mode is set to Non-Directional
- The position of artifacts depends on GPU with which Lighting was generated
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Resolution Note (fix version 2022.1):
Fixed in 2022.1.0f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.34f1