Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.3.X
Votes
0
Found in
2020.3
2021.1
2021.2
2021.2.0b8
2022.1
Issue ID
1360935
Regression
No
[GPU PLM] NaN artifacts are present when baking above a certain sample threshold
How to reproduce:
1. Open the "case_1360935" project
2. Open the "Lab" scene
3. Generate lighting
4. Observe the Scene view
Expected result: No artifacts are observed in the Scene view
Actual result: Light artifacts can be observed on some GameObjects in the Scene view
Notes:
- Reproducible with: 10.6.0 (2020.3.19f1), 11.0.0 (2021.1.22f1), 12.0.0 (2021.2.0b12, 2022.1.0a9)
- Couldn't test with: 7.7.1 (2019.4.30f1) (failed to load user's asset as it's not compatible with this version)
- Not reproducible with Progressive CPU Lightmapper
- Not reproducible when the Directional Mode is set to Non-Directional
- The position of artifacts depends on GPU with which Lighting was generated
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Discussions] "NativePassData.GraphPasses()" has GC Alloc of ~256 B when using Render Pass
- Setting Shader Graph to Surface Type "Transparency" and Render Face "Both" breaks the preview
- Warning "Unknown pseudo class "multiline"" is logged when the Animator is loaded or in use after picking Motion in a States Inspector
- Deleting the property in the Blackboard and then creating the different type property with the same name throws an error
- Selector gets stuck in UI if scroll is used while dragging
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.34f1