Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.3.X
Votes
0
Found in
2020.3
2021.1
2021.2
2021.2.0b8
2022.1
Issue ID
1360935
Regression
No
[GPU PLM] NaN artifacts are present when baking above a certain sample threshold
How to reproduce:
1. Open the "case_1360935" project
2. Open the "Lab" scene
3. Generate lighting
4. Observe the Scene view
Expected result: No artifacts are observed in the Scene view
Actual result: Light artifacts can be observed on some GameObjects in the Scene view
Notes:
- Reproducible with: 10.6.0 (2020.3.19f1), 11.0.0 (2021.1.22f1), 12.0.0 (2021.2.0b12, 2022.1.0a9)
- Couldn't test with: 7.7.1 (2019.4.30f1) (failed to load user's asset as it's not compatible with this version)
- Not reproducible with Progressive CPU Lightmapper
- Not reproducible when the Directional Mode is set to Non-Directional
- The position of artifacts depends on GPU with which Lighting was generated
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.2f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.34f1