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Fixed in 2022.1.X

Fixed in 2020.3.X, 2021.3.X

Votes

0

Found in

2020.3

2021.1

2021.2

2021.2.0b8

2022.1

Issue ID

1360935

Regression

No

[GPU PLM] NaN artifacts are present when baking above a certain sample threshold

Progressive Lightmapper

-

How to reproduce:
1. Open the "case_1360935" project
2. Open the "Lab" scene
3. Generate lighting
4. Observe the Scene view

Expected result: No artifacts are observed in the Scene view
Actual result: Light artifacts can be observed on some GameObjects in the Scene view

Notes:
- Reproducible with: 10.6.0 (2020.3.19f1), 11.0.0 (2021.1.22f1), 12.0.0 (2021.2.0b12, 2022.1.0a9)
- Couldn't test with: 7.7.1 (2019.4.30f1) (failed to load user's asset as it's not compatible with this version)
- Not reproducible with Progressive CPU Lightmapper
- Not reproducible when the Directional Mode is set to Non-Directional
- The position of artifacts depends on GPU with which Lighting was generated

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0f1

  2. Resolution Note (fix version 2021.3):

    Fixed in 2021.3.2f1

  3. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.34f1

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