Search Issue Tracker
Duplicate
Votes
0
Found in
2022.1.0a6
Issue ID
1359041
Regression
No
[GPU PLM] Convergence job failure and artefacts when baking with 6800XT
Steps to reproduce:
1. Open attached project (https://ono.unity3d.com/test-data/gi-tests/CornellBox).
2. Open Cornellbox scene.
3. Scene is in auto mode so baking will begin immediately.
4. Select the 4 lights in the Hierachy (DirectionalLight, PointLight, SpotLight, AreaLight) and enable them.
Notes:
Observed result: error spam and corrupted lightmap.
Expected result: baking finishes without errors.
The following error is spammed in the console:
[PathTracer] Convergence job with hash: 6ee58e2876108acd7eb5b9797b7d9f19 failed with exit code 3.
Lightmap 1 is random garbage and never converges.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1343313