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Fixed in Unity 2017.1.0f3

Votes

39

Found in

5.5.2f1

Issue ID

888859

Regression

Yes

Android Build fails when the latest Android SDK Tools 25.3.1 version is used

Android

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

How to reproduce:
1. Update Android SDK Tools to 25.3.1
- In Mac open Android Studio -> Check for updates and update Android Studio version (might be not necessary)
- In Android Studio -> Preferences -> Appearance & Behavior -> System Settings -> Android SDK -> SDK Tools
2. Create a new Unity project
3. Build and run on Android device
Result: Build fails "CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. ..."

Reproducible: 5.5.2p2, 5.6.0b11, 2017.1.0a3

Note: I haven't been able to reproduce this issue on Windows machine. As after update via Android Studio, SDK Manager still doesn't see SDK Tools 25.3.1 version and uses 25.2.5

Workaround for the customers.

1) just open https://developer.android.com/studio/index.html
2) scroll down to the bottom of that page
3) go to downloads
4) scroll down to the bottom of that page
5) find Windows "tools_r25.2.3-windows.zip" download and unzip it
5) find MacOSX "tools_r25.2.3-macosx.zip" download and unzip it.
6) In the SDK path replace the tools folder.

FIXED:
Unity versions: 5.4.5p2, 5.5.3p3, 5.6.0p3, 2017.1.0b3
SDK Tools have to be updated to 26.x.x

Comments (128)

  1. A555854945ec588cba29738cd062ad99?d=mm

    josephlbelcher

    Nov 11, 2017 22:37

    This is still a problem and I can not find a copy of the needed file for the work around. Very frustrating!

  2. Ee6250c834a18085c59fb6c933e5fa51?d=mm

    admin_unity63

    Nov 10, 2017 15:10

    This issue still isn't fixed in the latest version. I'm using 2017.2.0f3

  3. B9eac0d6bc72195fd1afcbfa87ea54a0?d=mm

    casperpas

    Nov 09, 2017 04:58

    I'm using
    Unity 2017.2.0f3
    Android SDK Tools 26.1.1

    and this still exists. I work on Android Studio to build native apps as well, so downgrading is so annoying

  4. 837ebb49702c6967e0bb2802eb6664de?d=mm

    Sudarmin-Then

    Nov 03, 2017 05:40

    After I download the tools_r25.2.5-windows.zip, I can build to APK again, but I can't install it, certification error, so I also downgraded my JDK to 1.8.0 or Java SE Development Kit 8u151 in Java download page, now I can build my APK and also install it

  5. 45c1b0af77c2ed95c64d067eea4f88cd?d=mm

    LightOwl

    Oct 24, 2017 21:02

    After dorking around for way too long, for me the fix was....

    Android SDK Platform 26
    Android SDK Tool 26.0.2
    Java 1.8.0

    I read in other places that there were issues with the earlier versions of SDK Tool 26 and that java 1.9 didn't work either.

    If you have Android Studio, it is just a matter of going into the tools>Android>SDK Manager to upgrade the Android SDK Platform and Tool. No downloading and placing files anywhere.

    Make sure that after you upgrade to double check Edit>Preferences>External Tools to make sure it is pointed to the right location.

  6. 3e9be70e147378a21bd23e279cc4867c?d=mm

    dhidle

    Oct 23, 2017 03:50

    I just lost about 4hours to this as well on version 2017.3.0b5 "Unable to list target platforms."
    with the latest version of the sdk. The link is no longer listed for the old version but I managed to find it in some of the other unity posts on this issue.

  7. B7447d15dfad86103dc5fc94ea1250f1?d=mm

    arada

    Oct 20, 2017 20:19

    I read all comments here and lost whole day and still can not create Android APK.
    Use Unity 2017.2.03f, Windows 10,
    Unity > Edit > Preferences is pointing correct folder for SDK and JDK.
    JDK latest version 1.9.1

    For Android SDK I have already downgrade tools to 25.2.5 version - but I see can not make it by hand because we can see below, some command lines want call still latest version and it create error!

    CommandInvokationFailure: Failed to re-package resources.
    C:\Users\xxxx\AppData\Local\Android\sdk\build-tools\26.0.2\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/Users/xxxx/AppData/Local/Android/sdk\platforms\android-21\android.jar" -F bin/resources.ap_

    I need clean instruction how setup all parts of software for build Android APK file.
    Before I used Unity 5xx and never had this troubles.

  8. Edbd5778c6d7a67d6b113770b291b460?d=mm

    Reloque

    Oct 17, 2017 22:43

    Getting the same error. Fixed partly by the workaround, but now bugging out on an error stating:

    "could not determine java version from '9.0.1' "

    Basically meaning that building for Android on my config, Win 10 Pro, Unity 2017.2.0f3, JDK 9.0.1 is broken.

  9. Eadead78338df238825a401cacbc5ce0?d=mm

    toddwong

    Oct 17, 2017 14:14

    I'm getting this error with Unity 2017.2.0f3

    CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details.
    C:/Program Files/Java/jdk1.8.0_144\bin\java.exe -Xmx2048M -Dcom.android.sdkmanager.toolsdir="C:/Users/xxx/AppData/Local/Android/sdk\tools" -Dfile.encoding=UTF8 -jar "C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\sdktools.jar" -

    stderr[
    Error:Invalid command android
    ]
    stdout[

    ]
    exit code: 64
    UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandInternal (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.Android.AndroidSDKTools.RunCommandSafe (System.String javaExe, System.String sdkToolsDir, System.String[] sdkToolCommand, Int32 memoryMB, System.String workingdir, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
    UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

  10. 8d6b0b2c25a96881308d17b6787f4459?d=mm

    ercion

    Oct 12, 2017 14:10

    Happening to me as well on 2017.1.1f1.

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