Search Issue Tracker

Fixed

Fixed in 6000.0.57f1, 6000.2.3f1, 6000.3.0a6

Votes

0

Found in

6000.0.50f1

6000.1.5f1

6000.2.0b4

Issue ID

UUM-107818

Regression

No

GfxDeviceClient::DrawIndexedNullGeometryIndirect calls are increasing every frame in a project built with the Volumetric Fog

-

How to reproduce:
1. Open the “SRPBatchRepro” project
2. Build and run the project on the Windows platform with “Development Build” enabled
3. Once the build is complete and launched, open the Frame Debugger window
4. Switch the target selection from Editor to the Player and press Enable
5. Observe the Hierarchy in the Frame Debugger window

Expected result: There is a the fixed number of "Draw Procedural Indexed Indirect" events and it is easy to navigate through the Hierarchy
Actual result: The number of "Draw Procedural Indexed Indirect" events increases and it is difficult to navigate through the Hierarchy

Reproducible with: 6000.0.50f1, 6000.1.5f1, 6000.2.0b4
Could not test with: 2022.3.62f1 (Build completed with a result of 'Failed')

Reproducible environments: Windows 10
Not reproducible environments: No other environments tested

  1. Resolution Note (fix version 6000.3.0a6):

    Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger.

  2. Resolution Note (fix version 6000.2.3f1):

    Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger.

  3. Resolution Note (fix version 6000.0.57f1):

    Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.