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Fixed in 2017.1.0f3

Fixed in 5.4, 5.5, 5.6



Found in



Issue ID




Android Build fails when the latest Android SDK Tools 25.3.1 version is used



How to reproduce:
1. Update Android SDK Tools to 25.3.1
- In Mac open Android Studio -> Check for updates and update Android Studio version (might be not necessary)
- In Android Studio -> Preferences -> Appearance & Behavior -> System Settings -> Android SDK -> SDK Tools
2. Create a new Unity project
3. Build and run on Android device
Result: Build fails "CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. ..."

Reproducible: 5.5.2p2, 5.6.0b11, 2017.1.0a3

Note: I haven't been able to reproduce this issue on Windows machine. As after update via Android Studio, SDK Manager still doesn't see SDK Tools 25.3.1 version and uses 25.2.5

Workaround for the customers.

1) just open
2) scroll down to the bottom of that page
3) go to downloads
4) scroll down to the bottom of that page
5) find Windows "" download and unzip it
5) find MacOSX "" download and unzip it.
6) In the SDK path replace the tools folder.

Unity versions: 5.4.5p2, 5.5.3p3, 5.6.0p3, 2017.1.0b3
SDK Tools have to be updated to 26.x.x

Comments (134)

  1. B982de93a68e7b4abd5f11e2c998c799?d=mm


    Sep 27, 2019 06:41

    I am impressed by the information that you have on this blog.It shows how well you understand this subject. Bookmarked this page, will come back for more

  2. B70bd5e7e74cab4d96f7c68272d49e68?d=mm


    Aug 23, 2019 05:45

    I am also writing to make you know of the fabulous discovery my princess developed viewing the blog. She noticed many pieces, most notably what it is like to have an incredible coaching spirit to make a number of people without problems know precisely specified multifaceted issues. You truly surpassed visitors’ expectations. Thank you for coming up with such insightful, safe, edifying and also cool thoughts on this topic to Gloria.

  3. 19995eded6516155024cf27b6f2c0cd8?d=mm


    Jul 28, 2019 05:51

    Good work. Another work around is to check Icon > Overwrite for iOS, and drop your hi-res icon into the top slot for each category, all the way down to the 1024x1024 slot.

  4. 19995eded6516155024cf27b6f2c0cd8?d=mm


    May 10, 2019 18:08

    I just lost about 4hours to this as well on version 2017.3.0b5 "Unable to list target platforms."
    with the latest version of the sdk. The link is no longer listed for the old version but I managed to find it in some of the other unity posts on this issue.

    Trying to implement of

  5. 8b62739ca365efea61b9295d21dda453?d=mm


    Apr 05, 2019 11:09

    Ok, the workaround didn't work. had to go to my sdk folder, and from there delete the whole build-tools folder - that made Unity 2018.3.10f1 finally able to build without the SDK error.

  6. 8b62739ca365efea61b9295d21dda453?d=mm


    Apr 05, 2019 10:36

    Issue still present on Unity 2018.3.10f1 + OSX 10.14, had to use the workaround provided in the issue description.

  7. 53e8b50b1d550bc833154b3b5c2c9f59?d=mm


    Apr 02, 2019 06:28

    I was just browsing through the internet looking for some information and came across your blog.
    I am impressed by the information that you have on this blog.It shows how well you understand this subject.Bookmarked this page, will come back for more

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