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Fixed in 2017.1.0f3

Fixed in 5.4.X, 5.5.X, 5.6.X



Found in



Issue ID




Android Build fails when the latest Android SDK Tools 25.3.1 version is used



How to reproduce:
1. Update Android SDK Tools to 25.3.1
- In Mac open Android Studio -> Check for updates and update Android Studio version (might be not necessary)
- In Android Studio -> Preferences -> Appearance & Behavior -> System Settings -> Android SDK -> SDK Tools
2. Create a new Unity project
3. Build and run on Android device
Result: Build fails "CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. ..."

Reproducible: 5.5.2p2, 5.6.0b11, 2017.1.0a3

Note: I haven't been able to reproduce this issue on Windows machine. As after update via Android Studio, SDK Manager still doesn't see SDK Tools 25.3.1 version and uses 25.2.5

Workaround for the customers.

1) just open
2) scroll down to the bottom of that page
3) go to downloads
4) scroll down to the bottom of that page
5) find Windows "" download and unzip it
5) find MacOSX "" download and unzip it.
6) In the SDK path replace the tools folder.

Unity versions: 5.4.5p2, 5.5.3p3, 5.6.0p3, 2017.1.0b3
SDK Tools have to be updated to 26.x.x

Comments (171)

  1. jgwinner

    Mar 09, 2017 08:48

    Thanks Leva - right, I found the fix:

    Upgrading to the latest does not work; that's what caused my problem :) They removed a feature and called it "Deprecated" without any warnings (this is not deprecation, it's removal).

    The fix is to rename the "Tools" directory in the Android SDK.

    Go to Unity, got to Edit->Preferences, then "External Tools"

    Note where the Android SDK is located.

    Go there, and rename the "Tools" folder to Tools-XXXX (replace XXX with version).

    Then, download this file:

    Unzip it to the "Android SDK" location you found in the first step. Make sure it's "Tools".

    Then, exit and reload Unity - build. It should work.

    Credit to this thread on stack overflow: and

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