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Fixed in Unity 2017.1.0f3

Votes

39

Found in

5.5.2f1

Issue ID

888859

Regression

Yes

Android Build fails when the latest Android SDK Tools 25.3.1 version is used

Android

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

How to reproduce:
1. Update Android SDK Tools to 25.3.1
- In Mac open Android Studio -> Check for updates and update Android Studio version (might be not necessary)
- In Android Studio -> Preferences -> Appearance & Behavior -> System Settings -> Android SDK -> SDK Tools
2. Create a new Unity project
3. Build and run on Android device
Result: Build fails "CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. ..."

Reproducible: 5.5.2p2, 5.6.0b11, 2017.1.0a3

Note: I haven't been able to reproduce this issue on Windows machine. As after update via Android Studio, SDK Manager still doesn't see SDK Tools 25.3.1 version and uses 25.2.5

Workaround for the customers.

1) just open https://developer.android.com/studio/index.html
2) scroll down to the bottom of that page
3) go to downloads
4) scroll down to the bottom of that page
5) find Windows "tools_r25.2.3-windows.zip" download and unzip it
5) find MacOSX "tools_r25.2.3-macosx.zip" download and unzip it.
6) In the SDK path replace the tools folder.

FIXED:
Unity versions: 5.4.5p2, 5.5.3p3, 5.6.0p3, 2017.1.0b3
SDK Tools have to be updated to 26.x.x

Comments (128)

  1. D2490c2d424bf8f7dfff30cdcba8238b?d=mm

    OneLemon

    Jan 04, 2018 15:51

    This is broken again in 2017.3.0f3, was working fine in my previous verison of Unity 5.6.3

    Win10 x64

    Tried:
    -JDK 1.8.0_152
    -JDK 1.8.0_131
    -Tools_r25.2.5
    -Tools_r25.2.3

    Nothing is working, fix this, it's not acceptable.

  2. 718cf333765967813056bbe6387e13d6?d=mm

    BloodyBeard

    Jan 02, 2018 10:15

    Still broken with 2017.2.0p2 and 2017.2.0f3
    win10(64bit), SDK platform tools 27.0.1 SDK tools 26.1.1, JDK 9.0.1

    stderr[
    Exception in thread "main" java.lang.NoClassDefFoundError: javax/xml/bind/annotation/XmlSchema
    at com.android.repository.api.SchemaModule$SchemaModuleVersion.<init>(SchemaModule.java:156)
    at com.android.repository.api.SchemaModule.<init>(SchemaModule.java:75)
    at com.android.sdklib.repository.AndroidSdkHandler.<clinit>(AndroidSdkHandler.java:81)
    at com.android.sdklib.tool.AvdManagerCli.run(AvdManagerCli.java:213)
    at com.android.sdklib.tool.AvdManagerCli.main(AvdManagerCli.java:200)
    Caused by: java.lang.ClassNotFoundException: javax.xml.bind.annotation.XmlSchema
    at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source)
    at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source)
    at java.base/java.lang.ClassLoader.loadClass(Unknown Source)
    ... 5 more
    ]
    stdout[

    ]

  3. 2092d102434598729843d0ad401f9c12?d=mm

    bencuska

    Dec 30, 2017 00:38

    I got mine working with Unity 3.0.0f3 (64bit) , current sdk with android studio, the sdk hack the op wrote and i had to downgrade my jdk to 1.8.0_152 . Hope this helps (I've been struggling with this for a week now)

  4. 7163221d10cfd880b6c0d1a48749c8d2?d=mm

    gdwf

    Dec 29, 2017 16:18

    Broken in 2017.3.0f3 (win64)

  5. 2354b50a075149516cdbf0142f99136c?d=mm

    ejessop

    Dec 29, 2017 01:38

    This YouTube video helped fix this issue for me in Unity 2017.3.
    https://www.youtube.com/watch?v=1yLDxIMuRlo (Look at time 50s).

  6. 24617651310fd4e77c246f8e96efb900?d=mm

    catafest

    Dec 28, 2017 10:24

    same problem with Unity 2017.3.0f3 the external tools over androis studio sdk . This don't working with : https://imgur.com/h6e27Xa and the errors I got: https://imgur.com/tMirkFz

  7. 9318499c0b504d5cb9868cacd03e713c?d=mm

    Lordgunny

    Dec 14, 2017 10:15

    For me this configuration works fine on Mac:
    Unity version: 2017.2.1f1 ( Maybe works on 2017.2.0f3 too )
    Android Studio: 9.0
    Java SDK: jdk1.8.0_151.jdk ( set the path on Unity preferences after installation )
    Java Tools: tools_r25.2.5 (replace the tools directory after installation of Android Studio )

    This are the relative links download for java
    SDK: http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html

    Android Studio: https://developer.android.com/studio/index.html

    Java tools: http://dl-ssl.google.com/android/repository/tools_r25.2.5-macosx.zip

    This are the paths on Unity preferences:
    SDK: /Users/YOUR_USER/Library/Android/sdk
    JDK: /Library/Java/JavaVirtualMachines/jdk1.8.0_151.jdk/Contents/Home

  8. 60be4bf9b9f04c6a2874a56033bae988?d=mm

    bourriquet

    Dec 12, 2017 09:30

    Not fixed in 2017.2.0f3.

  9. Dd1306bb600637fd1b00ad2fc8d2988b?d=mm

    PhoenixEgg

    Dec 09, 2017 19:59

    I have been trying to fix this failing to re-package issue for a day now with no success. Does anyone have a solution for Unity 2017.2.0f3?

  10. F03088bafab2161284e711327707ab1d?d=mm

    redstonegames

    Dec 08, 2017 01:00

    This is not fixed. Still happens in 2017.2.0.p3.

    Unity just cannot be used for any serious development. This is just ridiculous.

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