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Under Consideration for 2022.3.X, 6000.0.X
Votes
0
Found in
2022.3.62f1
6000.0.50f1
6000.1.4f1
Issue ID
UUM-107787
Regression
No
Script resets to use the previous Skybox color when saving the Scene changes
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Dev Dunk Studio/Screen Space Fog/Samples/Scenes/Sample.unity” Scene
3. In Hierarchy, select Manager GameObject
4. In Inspector, disable “Replace Skybox“
5. Click on Scene view
6. Press “CTRL“ + “S” keys to save
Expected result: Change is saved, and a blue sky is present
Actual result: Skybox is reset to white, but “Replace Skybox” is disabled
Reproducible with: 2022.3.62f1, 6000.0.50f1, 6000.1.4f1, 6000.2.0a8 (8a36f491c000)
Not reproducible with: 6000.2.0b3
Fixed in: 6000.2.0a9 (2aeb7e9a02a2)
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Sometimes the script settings do not show in the Inspector for the Manager GameObject
Comments (4)
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DevDunk
Oct 14, 2025 13:48
Issue thread: https://discussions.unity.com/t/fixed-keywords-reset-when-saving-scene/1690249
DevDunk
Oct 14, 2025 13:36
For keyword enums you need to set an int to the base keyword value.
So if you have
_ _KEYWORD_ONE, _KEYWORD_TWO, _KEYWORD_THREE
And you need to enable keyword three in the enum, you need to disable all keywords, then enable '_KEYWORD_THREE', and then set the int _KEYWORD to 2
DevDunk
Oct 14, 2025 13:20
I found that you need to set an int with the same name as the keyword in order for the changes to save… Please fix this
if (replaceSkybox)
{
material.EnableKeyword(ShaderIDs.ReplaceSkyboxKeyword);
material.SetInt("_REPLACE_SKYBOX", 1); //REQUIRED TO SAVE CHANGE
}
else
{
material.DisableKeyword(ShaderIDs.ReplaceSkyboxKeyword);
material.SetInt("_REPLACE_SKYBOX", 0); //REQUIRED TO SAVE CHANGE
}
DevDunk
Oct 06, 2025 09:23
This seems to only happen when setting keywords, not when setting float values etc