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Fixed in Unity 2017.1.0f3

Votes

39

Found in

5.5.2f1

Issue ID

888859

Regression

Yes

Android Build fails when the latest Android SDK Tools 25.3.1 version is used

Android

-

-

Priority: 3Not yet prioritized for a release

-

Severity: 2Core functionality majorly impacted

How to reproduce:
1. Update Android SDK Tools to 25.3.1
- In Mac open Android Studio -> Check for updates and update Android Studio version (might be not necessary)
- In Android Studio -> Preferences -> Appearance & Behavior -> System Settings -> Android SDK -> SDK Tools
2. Create a new Unity project
3. Build and run on Android device
Result: Build fails "CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details. ..."

Reproducible: 5.5.2p2, 5.6.0b11, 2017.1.0a3

Note: I haven't been able to reproduce this issue on Windows machine. As after update via Android Studio, SDK Manager still doesn't see SDK Tools 25.3.1 version and uses 25.2.5

Workaround for the customers.

1) just open https://developer.android.com/studio/index.html
2) scroll down to the bottom of that page
3) go to downloads
4) scroll down to the bottom of that page
5) find Windows "tools_r25.2.3-windows.zip" download and unzip it
5) find MacOSX "tools_r25.2.3-macosx.zip" download and unzip it.
6) In the SDK path replace the tools folder.

FIXED:
Unity versions: 5.4.5p2, 5.5.3p3, 5.6.0p3, 2017.1.0b3
SDK Tools have to be updated to 26.x.x

Comments (128)

  1. 3dade9aefe070afc6f6f53c98bb36846?d=mm

    Bibbios

    Mar 16, 2018 12:03

    WORKED FOR ME. Windows 10 64bit, Unity 2017.3.1f1, build-tools 25.0.3, jdk1.8.0_161 (Java SE Development Kit 8 Update 161). I also unistalled all the next versions of build-tools and jdk (in my case these were build-tools 26.0.2, 27.0.3, 28.0.0-rc1 and Java SE Development kit 9).

  2. 3bba31ec162bc975b9a3882f351b04fd?d=mm

    JustABuck

    Mar 03, 2018 19:39

    In case any one still has this problem, try uninstalling Java 9 from you machine and re-installing java 8.

    Based on what happened to me, this error "CommandInvokationFailure: Unable to list target platforms. Please make sure the android sdk path is correct. See the Console for more details." is as a result of trying to run a .bat file that you can attempt to run outside of unity, so if you can't run it neither can unity.

  3. 5a1a2871bd74618e6c9479165110afac?d=mm

    DTFun

    Feb 22, 2018 22:34

    Response below worked for me:

    ASHGENEVIE
    FEB 09, 2018 11:42

  4. C80556b8ac58f4fac149395a0734f73c?d=mm

    eSoTek

    Feb 22, 2018 10:17

    I have same Problem with SDK 25.3.1. or 26.1.1. PLEASE UPDATE THIS PROBLEM !!!!

  5. D1738665e6a05b68159d278c89807267?d=mm

    pesahov

    Feb 20, 2018 16:36

    it's working with Tools 26.1.1 version on Unity 2017.3.p1

  6. 189f1c5c2bba307099a9ae4158805db4?d=mm

    D3m0n

    Feb 20, 2018 01:38

    Same problem on 2017.3.1p1

  7. 2b311624727c0ba9298d0ebefc7f49fd?d=mm

    alexxg

    Feb 15, 2018 05:54

    This is not fixed as of latest Unity. I will try the plethora of solutions offered, been through half of them already...
    The followed the Unity Android setup instructions exactly and this happens.

  8. D019f6bfae9710af100f3a9f025bcd0d?d=mm

    farshidhss

    Feb 14, 2018 09:47

    This is crazy! I'm on latex Unity 2017.3.0f3 and this issue exists!!! Could someone find a workaround?

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