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Materials don't update when shader is edited
1. Open the attached project2. Open the scene 'davetest'3. Edit the shader 'myshader2' to have '"Queue"="Transparent-400"' and Save4... Read more
Meshes upgraded from 2019 LTS use incorrect Margin Method for UV unwraps.
Upgrading meshes from 2019 LTS or older leads to an incorrect lightmap UV generation. Read more
[Oculus Quest][Oculus Go] Using Single Pass results in a black screen wi...
Repro steps:1. Open initial attached project "Water"2. Build and run on Oculus Quest/Go Actual: Black screen appears after launching... Read more
Lights do not render correctly on RenderTexture between camera rect valu...
Steps to reproduce:1. Open user attached project (RenderTextureLights)2. See the scene view, note that the cube is illuminated with ... Read more
Input.gyro.gravity inverted sign on X and Y axis depending on IOS device...
Steps to reproduce:1. Download and open the attached "IN-8164_TestGyro8" project2. Build and deploy the project to a iOS device plac... Read more
The ParticleSystem "simulate" method is inaccurate when simulating a hig...
Reproduction steps:1. Open the “PS_test.zip” project2. Open the “SampleScene” and Enter Play mode3. Observe the Scene view (expected... Read more
"Entity Baking Preview" GUI indentation changes when the "Material" GUI ...
How to reproduce:1. Open the attached project “GUItest.zip“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enable “New Sub Sce... Read more
Selecting default reference on script asset causes immediate code compil...
Steps to reproduce: Open attached project In Project window, select ReferenceTest script Click on "Select" next to Tex property to o... Read more
Assigning graphs on prefabs does not work
Steps to reproduce: Create and open an empty project and install com.unity.behavior Create a behavior graph (Assets > Create >... Read more
Editor crashes when pasting a long text in the search bar of Contextual ...
How to reproduce:1. Create a new Unity project2 Right-click on the Project window to open the Context menu3. In the context menu sea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open