Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.36f1
2022.3.22f1
2023.2.15f1
6000.0.37f1
6000.1.0a7
6000.2.0a1
6000.3.0a1
6000.4.0a1
6000.5.0a1
Issue ID
UUM-67534
Regression
No
Unnecessary Perforce checkouts occurring when ShaderGUI.ValidateMaterial is enabled
Reproduction steps:
1. Open the attached “repro_IN-71710“ project
2. Open the “OutdoorsScene“
3. Open the “Assets“ folder in the Windows File Explorer
4. Press “Ctrl + S“ button combination
5. Observe the “Date modified“ information for both the “M_KeywordOff.mat“ and “M_KeywordOn.mat“
Expected result: The “Date modified“ information for both of the files doesn’t change
Actual result: The “Date modified“ information changes for “M_KeywordOn.mat“ but not for “M_KeywordOff.mat“
Reproduced with: 2021.3.36f1, 2022.3.22f1, 2023.2.15f1
Couldn’t test with: 6000.0.0b12 (the Editor crashes while opening the project)
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
Note: Issue only occurs when passing “True” to CoreUtils.SetKeyword but not when passing “False”
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
- Inconsistent "Mock HMD Loader" naming in the "Project Settings"
Resolution Note:
We will review this in six months. And, we will take it into account for the next P4 plugin iteration.