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39
votes
Fixed

Realtime shadows cast on terrain from directional light do not fade prop...

Shadows/Lights

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Apr 20, 2015

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Version/s: 5.0.1f1

Reproduction steps: 1. Open the attached project "DefferedShadowPopping" 2. Open the scene "Main" 3. Camera in the scene is set to d... Read more

12
votes
Fixed

Version Control Check Out window not popping up when using Provider.Chec...

Version Control

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Apr 25, 2017

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Version/s: 5.6.0p2

To reproduce: 1. Download attached project "BombBall.zip" and open in Unity 2. Open "RootScene" scene 3. Go to Edit > Project Setti... Read more

20
votes
Not Reproducible

Pointer events are triggered when UI object's scale is set to 0 on certa...

uGUI

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Jul 11, 2017

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Version/s: 2017.1.0f3

To reproduduce: 1. Download and open attached "repro930009.zip" project. 2. Open "New Scene" scene. 3. Enter Play mode. 4. Try movi... Read more

29
votes
Fixed

GetHashCode() returns 0 for destroyed GameObjects and MonoBehaviours in ...

Deployment Management

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Aug 31, 2015

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Version/s: 5.1.2f1

To reproduce: 1. Open the attached project. 2. Open the DictionaryTests.unity scene. 3. Press Play in the Editor. 4. Observe the con... Read more

17
votes
Fixed

[iOS] Crash at Action_1_Invoke_m2461023210_gshared when calling Social.A...

iOS

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Oct 03, 2018

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Version/s: 2017.4.0f1, 2017.4.12f1

To reproduce: 1. Open attached project 2. Build for iOS 3. Open Xcode project, navigate to Capabilities tab in Project Navigator win... Read more

15
votes
Fixed

SystemInfo.deviceUniqueIdentifier changes after pluging in flash drive

Windows Standalone

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Aug 26, 2016

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Version/s: 5.3.5f1

To reproduce: 1. Open attached project 2. Run gen scene 3. Copy the string from the console 4. Close editor 5. Plug in flash drive ... Read more

21
votes
Fixed

Scene is not considered loaded when Awake() is called

Scene/Game View

-

Jan 22, 2016

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Version/s: 5.3.1p4

Scene is still going to be considered as not loaded during awake but from now on it's going to be possible to call GetRootGameObject... Read more

14
votes
Fixed

[Linux] keystrokes recorded twice

Linux

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Jan 12, 2018

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Version/s: 2017.3.0f3, 2019.1

-e: when typing into input fields each letter is recorded twice for each key stroke --works well in 2017.1.2p4., 2017.2.1p1, stops w... Read more

44
votes
By Design

Prefabs don't store ligthtmap information correctly

Global Illumination

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Mar 31, 2015

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Version/s: 5.0.0f4

This has been resolved as by design, some more information on why we have done this change and how to make it work in Unity 5 is ava... Read more

44
votes
Won't Fix

[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll

WP8.1

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Mar 03, 2015

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Version/s: 5.0.0f4

Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExcepti... Read more

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