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Fixed in 2017.2.0f3
Votes
21
Found in
5.3.1p4
Issue ID
764048
Regression
No
Scene is not considered loaded when Awake() is called
Scene is still going to be considered as not loaded during awake but from now on it's going to be possible to call GetRootGameObjects in Awake.
To reproduce:
1. Open attached project
2. Open "BugScene" scene
3. Play the scene
Actual behavior: error "ArgumentException: The scene is not loaded." in the Console
Comments (8)
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shubhamswaraj2021
Aug 18, 2020 16:55
good one <a href="https://www.lyricsauto.com">lyricsauto</a>
Bladdock
May 01, 2020 10:20
Sorry, to clarify: I'm experiencing the specific issue GUNEYOZSAN mentions in the comment preceding mine, that calls to EditorSceneManager.MarkSceneDirty do not work from Awake when the scene is loaded.
Bladdock
May 01, 2020 10:18
Experiencing this issue again in 2019.3.7f1. I managed to work around it by using EdtiorApplication.delayCall and doing everything in the callback. Hopefully that's helpful to anyone hitting this page.
guneyozsan
Sep 08, 2018 21:00
Coming from the topic "calling MarkSceneDirty from Awake does not mark scene as dirty". If related, the dirty scene problem is now reappeared on 2018.2.6f1.
sanmn19
Feb 15, 2017 15:43
This happens when I call from SceneManager.sceneLoaded callback as well. Please fix this ASAP.
jmenossi
Aug 08, 2016 23:31
In Unity 5.4.0f3 I get the same error when trying to merge scenes in the SceneManager.sceneLoaded event....
Apparently, "scene loaded" does not mean "scene loaded" :-/
Chronogeran
Jun 08, 2016 03:00
Ran into this while trying to merge a scene from an Awake() in that scene.
brussow92
Feb 02, 2016 15:34
I Have the same Error when i use the method "OnLevelWasLoaded" and i try to use "_scene.GetRootGameObjects();"