Search Issue Tracker
Won't Fix
Votes
44
Found in
5.0.0f4
Issue ID
676958
Regression
No
[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExceptions when casting between such types.
To reproduce:
1. Open attached project. It contains the DOTween library. There is also a script that tries to cast a ITweenPlugin as an ABSTweenPlugin<Vector3, Vector3, VectorOptions>
2. Build & run for WP8.1
3. Notice the text on screen - it says "Tween 2", meaning that the cast failed (returned null)
Deploying the same solution through visual studio will output "Tween 1", meaning that the cast was successful
Does not reproduce with WP8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
- Feet slide and misalign when playing retargeted animations
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
Add comment