Search Issue Tracker
Won't Fix
Votes
44
Found in
5.0.0f4
Issue ID
676958
Regression
No
[WinRT] UnityEngine.dll is referencing Assembly-CSharp.dll
Due to this, MDIL fails to properly process structs from UnityEngine.dll used as generic parameters, thus causing InvalidCastExceptions when casting between such types.
To reproduce:
1. Open attached project. It contains the DOTween library. There is also a script that tries to cast a ITweenPlugin as an ABSTweenPlugin<Vector3, Vector3, VectorOptions>
2. Build & run for WP8.1
3. Notice the text on screen - it says "Tween 2", meaning that the cast failed (returned null)
Deploying the same solution through visual studio will output "Tween 1", meaning that the cast was successful
Does not reproduce with WP8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL Player with WebGPU Graphics API fails to render Scene when custom Render Feature is used
- “EndLayoutGroup” error thrown when changing Shader Precision Model settings in Build Profiles window > Player Settings Overrides
- Button hover state uses default theme color when a custom .uss is applied
- Samples Showcase script warning does not clear after enabling required settings until GameObject is reselected
- VFX Particles receive shadow artifacts when using ShaderGraph with enabled shadows and Face Camera Plane Orient mode
Add comment