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Fixed in 5.3.0



Found in


Issue ID




Realtime shadows cast on terrain from directional light do not fade properly when using deferred rendering path



Reproduction steps:
1. Open the attached project "DefferedShadowPopping"
2. Open the scene "Main"
3. Camera in the scene is set to deferred rendering
4. Move it up and down to see how shadows suddenly pop in and out
5. Switch camera to forward rendering path
6. Again, move camera up and down, notice that shadows fade in and out gradually
7. See video in one of the edits

1. Only works with shadows cast on a terrain
2. Not reproducible with orthographic cameras, only perspective

Comments (2)

  1. alan-lawrance

    Aug 17, 2015 14:43

    This issue is blocking us from being able to efficiently use SSAO, as we cannot use the Deferred render path (which generates render targets used by SSAO).

  2. alan-lawrance

    Apr 24, 2015 22:13

    This issue is a big one for our project, which is outdoors and relies on Deferred Lighting.

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