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0
votes
Active

[SRP] ClearRenderTarget not clearing alpha of custom rt when HDR is enab...

Package: Scriptable Render Pipeline Core

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Jul 26, 2021

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Version/s: 14.0.2

How to reproduce:1. Open project "1353239.zip"2. Change platform to Android or iOS3. Open "Test_0001" Scene4. In the Menu bar open "... Read more

0
votes
Fixed

NullReferenceExceptions are thrown after selecting an Visual Effects Gra...

Package: Visual Effect Graph

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Feb 17, 2021

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Version/s: 12.0.0

How to reproduce it:1. Open the attached project "1315582.zip"2. Load the "SampleScene" Scene3. Select a "Visual Effect" GameObject ... Read more

0
votes
Fixed

[HDRP] realtime Reflection probe makes volumetrics clouds wind stop

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May 31, 2023

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Version/s: 2021.3.30f1, 2022.3.5f1, 2023.1.6f1, 2023.2.0a16, 2023.3.0a1

Repro steps :- Open attached project- Open scene called "Clouds"- Press play- Notice that reflection probe is set to realtime > o... Read more

1
votes
Postponed

[VSTU] Thread debugging crashes Unity

CodeEditors

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Feb 09, 2016

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Version/s: 5.3.2p2

Workaround: Disable Exception support in VS------------------------------------Caused by issue on VSTU side. Read more

0
votes
Fixed

Editor crashes with Transform::GetPosition when duplicating Prefabs with...

Scene Management

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Mar 15, 2019

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Version/s: 2018.3.3f1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open User-supplied project ("Leviathan.zip")2. In the Hierarchy window, expand "Chaine" GameObject3. Select al... Read more

2
votes
Fixed

[WSA] WWW requests do not appear in Fiddler with UWP build

Universal Windows Platform

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May 26, 2017

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Version/s: 5.6.1f1

Steps to reproduce:1. Open the attached project (UWPFiddlerRepro.zip)2. Switch platform to Windows Store3. Build for WSA Universal 1... Read more

0
votes
By Design

Grid is not created in the Scene when adding a Grid component to a GameO...

2D

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Aug 16, 2019

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Version/s: 2019.2.0a8, 2019.2.0f1, 2019.3.0a1

Steps to reproduce:1. Open the attached "Case_1176883"2. Open the "SampleScene"3. In the Hierarchy window select "GameObject"4. In t... Read more

1
votes
By Design

Specific Graphics.CopyTexture overload deallocates NativeArray if called...

Texture

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Apr 04, 2020

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Version/s: 2018.4, 2019.3, 2019.3.7f1, 2020.1, 2020.2

Steps to reproduce:1. Open the attached project (case_1233843.zip)2. Enter Play Mode3. Ensure that no errors are present in the Cons... Read more

0
votes
Fixed

[SW-unity-6-1] Visual Element's height border position does not change w...

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Jan 28, 2025

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Version/s: 2022.3.57f1, 6000.0.36f1, 6000.1.0b4, 6000.2.0a1

Steps to reproduce: 1. Create a new project2. Open UI Builder (Window -> UI Toolkit -> UI Builder)3. Add a Visual Element4. Cl... Read more

0
votes
Fixed

GameObjects appear blurry when using TAA and Contrast Adaptive Sharpening

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Aug 13, 2024

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Version/s: 6000.0.15f1, 7000.0.0a1

How to reproduce:1. Open the attached “IN-82208” project2. Open the “scene” scene3. In the Game view, zoom in on one of the metallic... Read more

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