Search Issue Tracker
In Progress
Fixed in 6000.0.18f1
Votes
0
Found in
6000.0.15f1
7000.0.0a1
Issue ID
UUM-78109
Regression
Yes
GameObjects appear blurry when using TAA and Contrast Adaptive Sharpening
How to reproduce:
1. Open the attached “IN-82208” project
2. Open the “scene” scene
3. In the Game view, zoom in on one of the metallic spheres
4. Capture a screenshot of the result
5. Close the project and change the project version to 6000.0.11f1
6. Repeat steps 1 to 4
7. Compare the results
Expected result: There is no change in sharpness between versions
Actual result: The sphere appears sharper in 6000.0.11f1
Reproducible in: 6000.0.12f1, 6000.0.15f1
Not reproducible in: 6000.0.11f1
Could not test with: 2021.3.42f1, 2022.3.42f1 (Feature does not exist)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Note: using the Diffchecker image compare slider makes it easier to see the difference [https://www.diffchecker.com/image-compare/|https://www.diffchecker.com/image-compare/|smart-link]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL
Add comment