Search Issue Tracker
Fixed in 6000.0.18f1
Fixed in 6000.0.X, 7000.0.0a1, future release
Votes
0
Found in
6000.0.15f1
Issue ID
UUM-78109
Regression
Yes
GameObjects appear blurry when using TAA and Contrast Adaptive Sharpening
How to reproduce:
1. Open the attached “IN-82208” project
2. Open the “scene” scene
3. In the Game view, zoom in on one of the metallic spheres
4. Capture a screenshot of the result
5. Close the project and change the project version to 6000.0.11f1
6. Repeat steps 1 to 4
7. Compare the results
Expected result: There is no change in sharpness between versions
Actual result: The sphere appears sharper in 6000.0.11f1
Reproducible in: 6000.0.12f1, 6000.0.15f1
Not reproducible in: 6000.0.11f1
Could not test with: 2021.3.42f1, 2022.3.42f1 (Feature does not exist)
Reproducible on: Windows 10, Windows 11
Not reproducible on: No other environments tested
Note: using the Diffchecker image compare slider makes it easier to see the difference https://www.diffchecker.com/image-compare/
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Text Script Importer Reference button links to a Missing Page when clicking the Reference Button in the Inspector
Add comment