Search Issue Tracker
Active
Votes
0
Found in [Package]
14.0.2
Issue ID
1353239
Regression
No
[SRP] ClearRenderTarget not clearing alpha of custom rt when HDR is enabled and build platform is set to Android or iOS
How to reproduce:
1. Open project "1353239.zip"
2. Change platform to Android or iOS
3. Open "Test_0001" Scene
4. In the Menu bar open "Test > tb > Forward > Settings" and make sure "Use HDR" option in Inspector is enabled
5. Observe the bottom right corner of Game view window
Expected result: The camera in the corner has a gray background
Actual result: The camera in the corner has a red background
Reproducible with: 7.7.1 (2019.4.38f1), 10.9.0 (2020.3.33f1), 12.1.6 (2021.3.0f1), 13.1.8 (2022.1.0b16), 14.0.2 (2022.2.0a10)
Notes:
- Does not reproduce when build platform is Standalone or WebGL
- Does not reproduce when HDR is turned off
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Add comment