Search Issue Tracker
Active
Votes
0
Found in [Package]
14.0.2
Issue ID
1353239
Regression
No
[SRP] ClearRenderTarget not clearing alpha of custom rt when HDR is enabled and build platform is set to Android or iOS
How to reproduce:
1. Open project "1353239.zip"
2. Change platform to Android or iOS
3. Open "Test_0001" Scene
4. In the Menu bar open "Test > tb > Forward > Settings" and make sure "Use HDR" option in Inspector is enabled
5. Observe the bottom right corner of Game view window
Expected result: The camera in the corner has a gray background
Actual result: The camera in the corner has a red background
Reproducible with: 7.7.1 (2019.4.38f1), 10.9.0 (2020.3.33f1), 12.1.6 (2021.3.0f1), 13.1.8 (2022.1.0b16), 14.0.2 (2022.2.0a10)
Notes:
- Does not reproduce when build platform is Standalone or WebGL
- Does not reproduce when HDR is turned off
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Getting a deprecated package for JetBrains Rider pop up when opening or creating a project
- [Android] Volume level of the same audio file is different on Samsung Galaxy Tab A8 between 2023.3.0b3 and 2023.3.0b4
- ‘Expected end of value’ warning occurs when a property declaration includes five or more variable references
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
Add comment