Search Issue Tracker
Active
Votes
0
Found in [Package]
14.0.2
Issue ID
1353239
Regression
No
[SRP] ClearRenderTarget not clearing alpha of custom rt when HDR is enabled and build platform is set to Android or iOS
How to reproduce:
1. Open project "1353239.zip"
2. Change platform to Android or iOS
3. Open "Test_0001" Scene
4. In the Menu bar open "Test > tb > Forward > Settings" and make sure "Use HDR" option in Inspector is enabled
5. Observe the bottom right corner of Game view window
Expected result: The camera in the corner has a gray background
Actual result: The camera in the corner has a red background
Reproducible with: 7.7.1 (2019.4.38f1), 10.9.0 (2020.3.33f1), 12.1.6 (2021.3.0f1), 13.1.8 (2022.1.0b16), 14.0.2 (2022.2.0a10)
Notes:
- Does not reproduce when build platform is Standalone or WebGL
- Does not reproduce when HDR is turned off
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
Add comment