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'ArgumentException: Value must be a Com object' when calling 'System.Run...
How to reproduce:1. Open the user's attached project "com-bug.zip"2. Enter the Play Mode3. Open any file with the file picker Expect... Read more
Unity crashes when calling playable.Destroy() during the PrepareFrame()
How to reproduce:1. Open attached project ("Playable Destroy Repro.zip")2. Enter Play Mode3. Check "Run Problematic Code" in the Gam... Read more
Crash when calling ParameterInfo.GetCustomAttributes on parameter of an ...
Steps to reproduce: 1. Open attached project2. Open scene 'test' and run it3. Observe a crash Read more
Using TryDequeue on an empty NativeQueue stops the queue from receiving ...
How to reproduce:1. Open the attached "NativeQueue Test.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the console ... Read more
[Ubuntu 20.04] [Mac] .unitypackage files cannot be imported using the Pr...
Reproduction steps:1. Create a new project2. From Hierarchy drag any GameObject to the Project window to make a prefab3. Right-click... Read more
NetworkTransform -> Send Rate shows value on 1 lower than you set
- please see video attached in comments How we can reproduce it1 Create new project2 Create New empty object3 Add NetworkTransform c... Read more
Non-child Sub Emitter particles move / shift / teleport when modifying t...
How to reproduce:1. Open attached project "SubEmittersAndPlayOnAwake.zip" and scene "SampleScene"2. In Hierarchy, select "Particle S... Read more
[Intel HD 520] Texture glitching when Camera is clipping object
Steps to reproduce:1. Open attached project (OC link)2. Load Scene Scene_Experimental 13. Enter Play mode Expected result: no glitch... Read more
Physics2D.ColliderCleanup takes progressively longer each time until sce...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "GameObject"4. Notice that it has "Edge Col... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size