Search Issue Tracker
Fixed in 2021.3.15f1
Fixed in 2021.3.X, 2022.1.X, 2022.1.24f1
Votes
0
Found in
2021.3.3f1
2022.1.1f1
Issue ID
UUM-869
Regression
No
[Backport] Particle System flickers/disappears when using Custom Simulation Space
Reproduction steps:
1. Download and open the attached "UIToolkit Bug.zip" project
2. Select the "Pixel Cloud Shape Wizard Crown" game object
3. In the Inspector window, change the "Simulation Space" to "Custom"
4. Drag the "GameObject" game object into the "Custom Simulation Space" field
5. Move the particle system around the Scene view
Expected result: The particle system does not flicker/disappear
Actual result: The particle system flickers/disappears
Reproducible with: 2019.4.35f1, 2020.3.26f1, 2021.2.9f1, 2022.1.0b3, 2022.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
- "Report is from another project" popup warning is shown on domain reload when Project Auditor was previously ran in a different project
- Addressables Analyzer flags duplicate resource references from ScriptableObjects incorrectly when the corresponding field has been removed
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
Add comment