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[iOS] Timeline/PlayableDirector stops working in builds for iOS when usi...
How to reproduce:1. Open the "SampleScene" from the attached project "Timeline.zip"2. Press play and notice that the cube is moving3... Read more
Unity editor crashes when the particle system destroys itself with stop ...
How reproduce:1. Open user's attached project2. Select "ParticleLauncher" gameObject inside the Hierarchy (Player -> Spray Can -&... Read more
NullReferenceExceptions are being thrown when Entity in Entity Debugger ...
How to reproduce:1. Open attached project "case_1148644-Stealth_7.zip" and scene "Game"2. Open Window -> Analysis -> Entity De... Read more
[Realtime GI] Unable to change Environment Light Settings after unloadin...
How to reproduce:1. Open attached project2. Open main Scene3. Enter Play Mode4. Follow 1-5 steps in the Play Mode Reproducible with:... Read more
Fatal error appears while assigning missing script to the prefab asset
Steps:1. Create a new project2. Copy files from attached testFiles.zip3. Open Cube prefab (Double-click on the asset)4. Try to assig... Read more
Particle System with custom simulation space jitters when moved/rotated ...
How to reproduce:1. Open attached project "ParticleSystem_LateUpdate.zip" and scene "Main"2. Enter Play mode3. Observe Game view Exp... Read more
Timeline animation asset won't update
When using a version control system (Git, Collab, etc.) to edit the same project, all edits to an animation track/clip are updated p... Read more
[HUB] Unable to use HUB 1.6.1 on Windows when the internet is not connected
Unable to use HUB 1.6.1 on Windows when the internet is not connected Steps to Repro:1. Disconnect internet2. Launch HUB Actual resu... Read more
Unity's primitive Plane Mesh has its UVs upside down
How to reproduce:1. Open the attached "case_1147942-PrimitivePlaneUVs.zip" project and open the "main" scene2. Select the "Plane" in... Read more
[Shader] Editor is fully pink if launched on OpenGL 4.2
To reproduce:Create a new project using `-force-glcore42` Result: Editor launches completely pink Reproduced in 2019.1.0b10, 2019.1.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS